Interactions I am interested in exploring:
· Creating emotions or some sort of affect with people
-Happy, sad, surprise, shock, laughter, pleasure
· Using buttons, toggles, switches as a way to involve people
-Other sensors/devices could be used to measure pressure, sound, light, etc. so that other interactions could be possible between people and the project (like clapping, snapping, stomping, moving their whole body away/closer to device)
· Thinking about not just hands and fingers but feet, eyes (blinking), torsos and our body frames (bending over) as ways to interact with the project
· Ones that imitate or shadow human gestures (using machines/technology to bring about human responses)
-A device that pats your back for you, can give you a hug or a feeling of a hug
-A game that tells jokes and in return makes you laugh, or pops up scary images and creates a shock
· Allowing users to change/effect the project
-Giving people trust/power to create
· Bringing more elements of the body into project via dancing, singing/talking (human voice), hand/body gestures, facial expressions
· Saying hello/goodbye, creating a sentimental/friendly atmosphere via a machine/object/technology
· Falling asleep, simulating the feeling or creating a space where one could fall asleep
· Eye contact (something I am personally bad at); creating a space where the user would have to keep eye contact or not keep eye contact (social pressures)
· Social norms (burping in public, armpit hair on women, nudity, farting, picking nose) presented to the user to create a sort of shock or gross value
· The warmth of another person (creating a space that imitates the warmth and coziness of a hug, mother’s arms, etc.)
-The coldness of an uncomfortable/tense situation (could create space that gave off vibes of cold/mean/stand-offish demeanors through video/sound/sculpture/lighting)
· High-fives (creating a game where you had to constantly high-five it to keep playing, could have memes or funny pictures in background)













