This video just demonstrates how the amount of joints ins a ik chain affects the dynamics set to said ik. It’s fairly obvious that the more joints you have the floppier the dynamic.
All of these ik chains have the same dynamics settings on them.
seen from Germany
seen from Somalia
seen from Netherlands
seen from Philippines
seen from Jordan
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from China
seen from China
seen from Macao SAR China

seen from United Kingdom

seen from United States
seen from China

seen from Russia

seen from United Kingdom
seen from Czechia

seen from Spain
This video just demonstrates how the amount of joints ins a ik chain affects the dynamics set to said ik. It’s fairly obvious that the more joints you have the floppier the dynamic.
All of these ik chains have the same dynamics settings on them.
Eye rig came with bit of an extra control. The colour of the eye can be adjusted. Which is hilarious.
One of the very first muscle rig tests I’ve made. I was very surprised how well behaving this tool was in CINEMA 4D. Apart from crashing several times when I was fixing the muscles on the troodon in the end...very stable and nice. I gave up adjusting the individual points and it worked fine afterwards.