The SEGA SG-1000 was released 42 years ago today in Japan.

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The SEGA SG-1000 was released 42 years ago today in Japan.
Lode Runner 🏢 Brøderbund Software, Irem 📅 1983 🖥 Amstrad CPC, Android, Apple II, Arcade, Atari 8-bit, Atari Lynx, Atari ST, BBC Microcomputer System, Commodore 64, Commodore VIC-20... #videogames
Pitfall II: The Lost Caverns (Sega)
In 1985, Sega licensed Pitfall II from Activision and turned it into an arcade game – one of, if not the first, console games to receive this treatment. Sega didn’t just make a prettier port of the original, though. They added things from the original Pitfall!, plus a lot of original touches of their own. It’s like they took the best of the first two games, threw them into a blender, then added their own unique touches. The end result was Pitfall II: The Lost Caverns.
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"Loretta no Shouzou: Sherlock Holmes" by SEGA for the SG-1000/Mark III (1987)
New promotional artwork drawn for the 2023 release by ININ Games, Bliss Brain & Ratalaika Games:
Wonder Boy Anniversary Collection
Gameplay and impressions video here: https://youtu.be/hFNO014fx-s
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Hang-On II (SG-1000)
The Arcade version of Exerion stands as a classic, presenting an intense and challenging 80s space shooter experience. However, its SG-1000 counterpart, while sharing similarities in core gameplay, offers a notably less demanding experience. The game features fewer enemy variations, shorter waves, and notably lacks final bosses at the end of the first loop.
Despite this, it could have been an enjoyable experience, but its visually discomforting elements deterred me from fully embracing this port. The erratic scrolling and confusing environmental design have the potential to induce instant headaches, making ship control a challenge. Maintaining focus amid clouds and other visual elements becomes a battle in itself, exacerbated by the aliens' white projectiles adding to the visual chaos.
Admittedly, I understand the hardware limitations that resulted in these graphical and performance differences. Nonetheless, I strongly feel that improvements in the scrolling mechanism could have prevented such issues, vastly enhancing the gaming experience and mitigating the strain caused by visual inconsistencies.