The S282 from the train sim game Derail Valley, interpreted as a prop built in the first two or three seasons of Thomas the Tank Engine & Friends.
I tried to imagine how a prop builder would actually put something like this together on a children's TV series budget. Like the other original props, this one uses kitbashed parts from Marklin model trains as well as plastic card bodies and sculpted faces. The chassis is taken from a Marklin BR55 0-8-0 and the pilot and trailing wheels, and cylinders, modified from a Marklin BR78.
There are some design changes to make it just look more Thomas, like the thomas style headlamp, the flat prominent buffer beam, and the blocky red-sided footplate. The geometry has been simplified as it needed to be made out of folded, bent, and cut plastic card.
More details and alternate versions under the cut:
The actual locomotive as it appears in Derail Valley: Simulator.
Note the much larger cylinders. They could have built more proportional cylinders--they did so when they built Murdoch in season 7, but I wanted it to fit in better with Henry and Gordon.
The valve gear shown is accurate to the BR55, not to the BR78 Gordon and Henry use nor the game model (which has much thicker rods)
Other details, like the air pump (not needed on sodor, which seems to use vacuum brakes), bell, and dynamo (again, not used on sodor) have been removed. The ladder detail on the running board has been simplified. A cowcatcher is not needed, but i kept it as more or less the only obviously foreign feature of the engine. The electric headlamp on the top of the S282's smokebox has been replaced with a white
The S282's tender is a four wheel tender on a pair of freight car trucks. The thomas version is a six wheel tender based on Gordon and Henry's.
The livery was changed to make it feel more Sodor. The sides of the running board were painted red, and red lining was added to the boiler bands, cab, and tender. And 282 was given as a number on the tender, in red-lined yellow text. The wheels retain the red paint of the model that contributed their wheels, but dulled a bit by weathering. The game model has black wheels with white walls and red counterweights, but that didn't look right with the small counterweights on most of the wheels and the one single large counterweight on the number three axle.
With so many red accents, the loco bears more than a passing resemblance to Hiro from the cgi series, though this is only a coincidence.
Here's a variant with a game-accurate livery. No striping, and the wheel spokes are black with white walls and red counterweights.
Here are squeaky clean versions of both liveries.
and here are NWR green, blue, and red variants. I actually made a texture pack for the previous major version of Derail Valley, before they updated the model and the UV maps changed. (obviously my texture pack did not go so far as to add faces)
Final variant, the ES&DT version. [sniff sniff] can you hear a guitar riff slowly building tempo?