Actually on second thought... After that announcement in the livestream... This is going to delay again in finishing. Because I really need my sanity in that grinding hell for Fate CCC collab. Been seeing comments on this event... Technically, it’s supposed to be “easier” as a rerun. But because this is my first event for both version... This is gonna be nasty!
Section 9
First arrow is story mode, so that can be ignored. Second arrow gives you 5 lancer boar + 1 giant Orochi to kill
Third arrow has a mini boss fight with Kiyohime + 1 giant Orochi mob with her. There's no gimmicks for this fight, so bring either an AOE Saber/Berserker to wipe both of them out
Finally at the last arrow, the final round with third major boss of the story... Assassin Paradise. Again, you're forced in another NPC locked battle using Musashi as support.
Gimmicks:
Assassin Paradise's Normal Attacks inflicts Attack Down to your Servants (Permanent Buff)
HP Break: At the end of every turn, one random frontline Servant has a chance of getting Stunned for 1 turn. This buff is UNREMOVABLE and last for 5 turns.
If you have Assassin Paradise before starting Shimosa, both her True Name and NP Name will be revealed: Mochizuki Chiyome
Section 10
While first arrow, we're back with fighting mobs of 5 Lancer boars + 1 Samurai mob. Again, it's peace before the next storm. So grind all the bond points you need!
Third arrow & final arrow... It's your first round fighting the fourth major boss of this singularity: Katasutra Hell Rider and Samghata Hell Berserker aka Rider Raikou + Berserker Shuten Doji
There's no gimmicks in this, you'll need to break EITHER one of their HP bar to end the fight.
Section 11
A breather chapter to grind for bond before the next major boss fight in the next chapter... First arrow gives you 6 Lancer Boars + 3 ghost mobs
Second arrow with 3 lancer boar + 1 Berserker Oni
And last arrow, 2 Lancer boars + 3 ghost + 1 giant Orochi. Hope you managed to get all those bond points... Again, next chapter is considered one of the worst nightmare in this Singularity!
I’ll stop here, because I feel like strangling THIS ENTIRE FUCKING GIMMICK OF NPC LOCKED AND CHIYOME’S FIGHT! FUCKING HELL, UNREMOVABLE STUN FOR 5 TURNS!! The next one will be even worse, so I’m stopping here until SE.RA.PH hell beat the shit out of me to continue
I’m on dead week after completing Part 2 of CCC event... And I got BB so there’s a good reason to go back to completing Shimosa right?
Well, I’m not fucking happy with this. Good news, I’ve completed Shimosa too so time to grind out those free SQs! Both Yagyu and Danzo are finally able to spook me on story gacha! But... I’m fucking pissed at a fight on the next post after this... FUCK YOU DW, OPEN YOUR DOOR, I’m GOING TO STRANGLE YOU NOW!
Chapter 12
First arrow, a visual story mode before your one last sort of break before the final round against the fourth & fifth boss
... I went blind in thinking the fight will end once you get rid of Shuten. But actually... Your priority is still Shuten that’s blocking you from clearing the Orochi mob. Not really blocking, but an obstacle in completing this one
Her gimmicks is by hitting her until a certain HP, or for safety, clearing her whole first HP bar... She will retreat, leaving you to fight the Orochi mob itself. Thankfully, the Orochi itself doesn’t have any gimmicks. Bring an AOE Saber for this to wipe both of them out, or 1 AOE + ST Saber with the latter for Shuten to get rid of her
Third arrow, is finally your final round with both fourth and fifth boss of this Singularity: Shuten + Raikou. As per usual on every main boss fight, NPC Musashi is stuck onto your party
Gimmicks:
Shuten
Permanent Buff : Drain's NP gauge on normal attacks.
HP Break: Permanent Debuff Immunity [Unremovable]
Raikou
Permanent Buff : Drain's the number of stars on normal attacks.
HP Break: Unremovable Critical Damage Up for 5 turns
Definitely your priority first to kill is Shuten, not only her gimmicks but skill set, NP and own class affinity will kill your whole team. Raikou can more or less be manageable to handle once Shuten is out. So bring your strongest AOE or Trait-damaging NP/Skill Servant to kill them
Lastly, the final arrow of this chapter ends with a small break from the boss fight, so free SQ!
Chapter 13
With two arrows only, first arrow gives you one last break before a mob fight on the next
Second arrow is giving you 6 Assassin Ghost + 3 Lancer Boars in the first wave, and second wave with 3 Samurai Sabers coming at you. Do bring your good team to grind bond points
Chapter 14
With the whole map changed suddenly by the story, this is where difficulty finally spike up!
First arrow with 3 Assassin ghost + 1 cursed Oni. Defeat them and grind for bond on your Servant!
Second arrow, another good grinding quest for bond points with 3 Lancer boars + 1 giant Lancer Orochi
Third arrow gives 3 assassin ghost + 3 samurai Saber + 1 Berserker Oni before a mini boss fight in the next arrow...
In the fourth arrow, the first wave gives you 2 Assassin Ghost + 1 Lancer Boar before facing Kato Danzo. Kato herself doesn’t have any gimmicks for her boss fight, her skill set revolves defensive buff of targetable evasion and invincibility with one buster & quick buff
Her AOE NP deals extra damage towards Demonic enemies, try not to bring any Demonic Caster with you... Especially realizing I brought Caster Shuten OTL Anything else, this boss shouldn’t be that difficult to handle!
Fifth arrow before the six main boss, 5 assassin ghost + 1 Saber Samurai in first wave, 5 boar + 1 Berserker Oni in the second, and lastly 1 giant Lancer Orochi. Quite a mix of class, but at this point you already got a hang on how to deal with them
Finally the sixth arrow, dealing with Caster Limbo... Or in FGO Materials, True Name: Alter Ego Ashiya Douman. This first round against him (because around LB4 or so, you’ll be facing him in his proper class), he’s in his Caster class as a giant ghost.
Again, you’re forced to use NPC Musashi for this fight as well!
Gimmicks:
Permanent Buff: AOE Normal Attacks has Chance to Inflict a Decreased Healing Power, NP Gain Rate Down and a Star Generation Rate Down Debuff for 1 turn.
Skill: Debuff all party members with Defense Down and MAX HP Down.
HP Break: Front-line Servants has a high Chance of Receiving a NP Damage Down
NP: AOE NP that deals powerful damage and drains NP gauge by 20%.
While ST Riders and Alter Ego are preferred in this fight... Do beware of his constant spamming of debuff stacking. They are removable but debuff remover is more preferred if you’re able to borrow to do proper healing on your Servants
I’ll end here, and continue tomorrow with the other half of completing this singularity. My Command Seal is wasted for that next fight in that next post... I’M JUST THAT FUCKING PISSED WITH THAT BULLSHIT GIMMICK! FUCK YOU OLD MAN!!
One day break because went out the whole afternoon for business and getting some stuff... I wanted to continue, but rushing to meet my friend at the concert area to pass her stuff wasted all of my energy of the day OTL And now, back to this disgusting Camelot EOR again because this is halfway completed! OTL
Chapter 5
A mini boss fight in the first arrow which thankfully, you're not NPC-locked to Musashi. Both Tamamo and Kiyohime uses extra attack instead of their NP. But don't let your guard down since Kiyohime's own attack as Berserker still hurts
While the second arrow gives you a Visual Story mode break, third arrow gives you opportunity to grind for bond points!
Fourth arrow... You're fighting the first round of the second major Boss: Archer of Inferno. But before that, you'll need to bring one AOE Saber to wipe the front two waves before dealng with her
She has no gimmicks for this first round, but be careful of her ST NP damage that inflict not only burn status, it also increase the burn damage on your Servant
Chapter 6
First arrow gives you another short break with Visual Story mode. Second arrow again gives you another good opportunity to grind for bond points with 7 ghost mobs
So does the third arrow, with 6 lancer boars + 3 assassin ghost mobs. Also, if you have chosen the new NPC, it's revealed to be Kato Danzo.
Fourth and final arrow... Where you fight with Archer of Inferno the second and final time. As this time again, Musashi is NPC-locked in this major boss fight
With 2 HP gimmicks, her first gimmick is permanent buff of when normmal attack, she can inflict burn status of 100 HP per turn on your Servants. With the game UI updates, burn debuff can stack!
She also has a mental debuff immunity, but it's not immune to Mystic Code's Stun.
But on her HP break, she'll debuff your frontline Servants a Burn Status that inflicts 2k HP per turn.
As EOR gimmick on the Servants, if you have gotten Archer of Inferno before starting this Singularity. Her NP name and True Name will be revealed: Tomoe Gozen
Chapter 7
Despite it supposedly to be a break... You're forced in this single arrow fight of using Musashi alone to fight Fuuma Koutaro and his clone aka Shadow Servants
Chapter 8
Another mini boss fight in the first arrow with Soul Eater, Kato Danzo and Kiyohime. There's no gimmicks for this fight, so bring your best AOE Caster to wipe them out!
Second arrow finally gives you the supposed break with going back to dealing against 5 assassin ghost mobs. Another good break to grind for bond points!
But the third arrow, you're fighting the first round of the third Major Boss: Assassin Paradise
While her NP is extra attack, her skillset has the tendency to either debuff one of your Servant with NP seal or buffing herself with giving curse debuff when normal attack for 3 turns. Also, she has an evasion that gives unexpected NP charge by 1 tick
However, this isn't NPC-locked to Musashi so bring your best ST NP Caster to defeat her!
I’m taking a break here again because fighting Tomoe just nearly shit myself... THANK GOD FOR HERC-CHAN’S FINAL CRIT IN HIS BUSTER BRAVE CHAIN KILLED HER BEFORE SHE USES HER NP OTL
Definitely not looking forward to Assassin Paradise’s boss fight because her gimmicks in the wiki just made Tomoe Gozen’s fight looked more easier OTL
I'd like more SQs and this is definitely the first worst decision I've made of the year... Plus, I'd like old man Munenori to spook me since he's story-locked based! At least another Arts ST NP Saber to pair with Lancelot together for boss battle :D
And... For that one boss, my Rider Servants choice isn't as fantastic as I had in NA. So, I'm doing casually... If LB4 comes next, I'm pausing this just to complete LB4 first before returning
Now then, let's start... THE CAMELOT VER OF EOR SINGULARITY!
Section 1
Instantly your first chapter and first arrow... You're already locked in to use Musashi only to win this. The enemies wise since this is the first NPC fight for eventual subsequent singularities + lostbelt. The enemies are tutorial level, but do prepare healing/invincibilty when needed to keep her alive
Samurai mob has an ignore evasion so Atlas uniform may preferred to keep her alive
Second arrow, again another NPC fight. This time you can pick either Musashi or, the new Lancer Servant Hozoin Inshun, to defeat the ghost mobs
Section 2
Now that in this chapter you're free to use your Servant and Friend support... All Servants under the Knight Class (Saber, Archer & Lancer) will have a bond bonus! So take this chance to raise them when clearing the mobs :D
This chapter only has 5 ghost and 1 giant Saber Samurai... Yeah, Lancelot isn't the choice to bring him here OTL
Second arrow is visual story mode... And you earned yourself another SQ from this! XD
Section 3
*deeps breath* And here... We have our first round of the first boss fight
First arrow, you're not NPC-locked, so you're still free to choose your support to bring in. Lancer Purgatorio aka Houzouin Inshun doesn't have any multi-HP layer or weird gimmicks in the first round. If you have used him in the first chapter for NPC fight... His NP buff himself with increase attack and critical damage + evasion for 1 time
Second arrow, a short break from fighting Hozoin. You are dealing with 5 ghosts and 1 samurai mobs in this. The third arrow is visual story mode, so one last break before the final arrow in this chapter...
Fourth arrow, the first major boss fight and subsequent ones where you'll be NPC-locked with Musashi. And here, is where his Multi-HP layer and gimmicks comes in. And, one of the boss fight not recommended to grind for bond points unless you can OTL
He has a permanent buff that when attacking, he'll buff himself with critical chance increased for 2 turns.
Upon HP break, he gains another permanent buff of healing 3k HP every turn.
Section 4
After that first boss fight... We now have one chapter to rest from that hectic fight. The first arrow is visual story mode...
Second arrow has you fighting 5 lancer demon boar mobs as breather. So take this chance to rest and grind your Servant bond points :D
I’ll stop here because I want Moon Goddess’s grind fest to cleanse my soul from this... It’s only the first quarter of Shimosa, and I’m NOT looking forward to next coming boss fight in this! OTL
Kinda taking a break in writing and this... Away from FGO for a breather until Oda Nobunga’s event rerun kicks in. My interest went elsewhere temporarily but I’ll definitely get back once LB4 or new event starts!
Chapter 15 & 16
Combining final two chapters into as there’s nothing much left. The first arrow is the final chance to grind for bond points before facing the final conclusion of the 3 remaining boss!
1 Lancer Boar + 2 Assassin Ghost first wave, 3 Saber Samuari and one giant Lancer Orochi. So bring your required Servants to grind for bond in this final mob fight!
Second arrow... Where my Command Seals gone because of his fucking gimmick for this entire fucking fight! You’re facing Saber Emperiyo aka Yagyu Munemori with again, Musashi being locked for as your NPC support
Saber Empyrio has Human trait.
Gimmicks:
Normal Attacks Removes Your Servant's Buffs.
He has a Permanent Mental Debuff Immunity
First HP Break: Gain a permanent Attack Up Buff for 5 Turns.
Second HP Break: Gain a permanent Defense Buff that Greatly Reduces the Amount of Damage Taken from Enemies' Normal Attack by 100%
Player's Front Party Gains a NP Gather Up Buff [Unremovable]
I know it doesn’t look hard to some... The most fucking annoying thing is his remove buff that also removes taunt! >.> Regardless bring your best Archer team to finish this fight
The second last battle, where you’re no longer NPC locked to fight Amakusa Shiro. Being an Avenger via plot reason, is your final fight your playable Servants in this Singularity
Gimmicks:
Amakusav has a Permanent Mental Debuff Immunity.
First HP Break: Gain a Critical Damage Up Buff for 5 Turns.
Player's Front Party Gains a Star Gather Up Buff for 5 Turns.
Second HP Break: Gain A NP Damage UP Buff for 5 Turns.
Player's Front Party Gains a Star Absorp Up Buff for 5 Turns.
With BB around since this is after CCC event, bring a party revolving her to defeat Amakusa!
Using NPC Musashi for this final fight, Saber Kojiro doesn’t have any gimmicks. Do your best to keep her alive and defeat the final boss of this Singularity!
The final two chapters are Visual Story Mode, which... The singularity has finally been completed!
Thoughts & Observation
This is actually difficult for me to say because... I delayed this so long to complete it. But quoted with Edmond’s words, “Wait and Hope” with the right Servants, it’s going to feel easy to complete.
But otherwise immediately on the release to start the quest, it’s going to feel difficult if you ended up realizing you don’t have the right team to bring
On regards to NPC Musashi... Chronological order, this is the first they started with NPC support? If Shinjuku is tutorial mode HP bar, then Shimosa is Spartan tutorial for NPC-locked Servants for this.
I’m giving neutral as I don’t want to delve further that turned this post to a nasty anti post. She’s actually manageable if you can work around with the units you have to defeat your bosses
Hozoin Inshun
His boss fight is considered the easiet despite being support locked to Musashi. Given by the class affinity, it give players to get a feel of using her since she’s going to be locked to you in major boss fight
Skillset aside ignore evasion... Revolves buffing more and more on his normal attacks together with his NP. There’s also him debuff one of your Servant with NP seal, so careful your timing in releasing your NP
Which... By those buff if they actually stack... You’re in for a world of critfest. Yes, his gimmick already involving buff of crit chance so you want to avoid that!
HP recovery 3k per turn... With the right team, you’ll definitely be able to outdo that healing
Servants:
ST Sabers: Aside Musashi, you can always bring more like Bedivere and Caesar to back her up in killing him for DPS
Buff Removal Servants: Mainly you really don’t want his crit and attack buff to keep stacking
By traits:
Brynhildr’s beloved
Humanoid: Nightingale & Okada Izou
Male: Tamamo Lancer, Medb, Stheno
CEs:
NP Seal: He’s not doing heavy damage... But one way definitely to stop him from buffing himself
Kiyohime’s CE
Holy Shroud of Magdalene
Tomoe Gozen
Aside from DW trying to screw every player’s phone from their fire animation... This is the start of the chapter where burn debuff is stackable
Given with that sudden change for that debuff, Tomoe’s first gimmick of normal attacks inflict burn debuff dealing 100hp per turn for 3 turns
Mental Debuff Immunity preventing her from being charmed and stunned by Servant’s NP/skills
With an ST NP that adds and even buff her burn status, her skillset lacks defensive with only guts to keep her alive. Yet, majorly all are buffing her attack and NP damage, so be careful of getting your Lancer and support killed
Servants:
ST Lancer: Once again, Cu Chulainn is one of your best candidate with guts, evade and own debuff removal + heal to keep himself alive while killing her. Other than him, there’s Diarmuid and Jaguar Man as alternative DPS
ST Berserker: Not that it’s not recommended... You’ll definitely need to find one that has its own debuff removal, or a support with them removes the burn from killing them
Taunters: Aside her NP, you’ll definitely want them to take in all the burn debuff away from your support and DPS
Debuff Removal: AOE skill/NP preferably to heal your whole front-line. Otherwise on ST skill/NP, priority is your Support and DPS to keep them alive.
By Traits:
Female: Jack & Carmilla
Demonic: Tawara Touta, Raikou
Humanoid: Nightingale & Okada Izou
Weak to Enuma Elish
CEs:
Taunt CE: On your taunter to let her hit them as long as possible
Art of Death
Mochizuki Chiyome
The biggest headache isn’t her gimmick of debuffing your team on normal attack but HP break. Which, especially crucial if you need your support ready to activate their skill for defense from her NP
Thankfully it last for 5 turns... But RNG pretty much screwing you right there
Skillset has NP seal, increase arts performance, an additional curse debuff when normal attack, evasion + 1 unexpected NP charge
Her own NP also doesn’t help with HP break since it also debuff your one targeted Servant with Skill seal
Servants:
ST Casters: Medea definitely with her own buff removal NP as support and DPS hybrid to remove evasion and buffs to deal more damage against her.
AOE Caster: If you didn’t have Medea ready, AOE is still a choice since... Until Salem’s 4* ST NP Caster, most of the Caster are support or AOE. This is if you’re starting this Singularity upon release
Taunters: Again aside from debuff... You definitely don’t want her NP debuff to land on either DPS or support
By traits:
Female: Jack & Carmilla
Evil: Sanson & Vlad III
Humanoid: Nightingale & Okada Izou
Weak to Enuma Elish
CEs:
Art of Death
NP seal
Taunt CEs
Ignore Evasion CE
Shuten Doji & Raikou
Definitely the worst fight about this is Shuten’s charm and her class as Berserker for this Singularity
Raikou herself isn’t unless you actually brought Demonic Servants in your party
Gimmicks, definitely Shuten with a permanent buff that she drains your NP on normal attack and even a debuff immunity once HP break
Raikou isn’t that bad if you can handle for 5 turns of crit damage up buf
Servants:
AOE Assassin: The preferable Servants to have to wipe both Shuten and Raikou. But because aside Scathach, most of the AOE assassin are 5* and Kato will only be out once you finish this story. So if you don’t Scathach and want this for DPS, borrow either Shuten or Cleopatra for DPS
ST Assassin: Pick any for DPS with a support to buff and keep them alive from their AOE NP
AOE Berserker: Not your best answer to have... Just be careful for Raikou’s crit on HP break
By traits:
Female: Jack & Carmilla
Demonic: Rama, Touta and Raikou
Evil: Sanson & Vlad
Dragon: Siegfried
Divine: Oda Nobunaga, Arjuna, Karna, Scathach, Enkidu
Weak to Enuma Elish
CE:
Star Regenration CE: If you find yourself really lacking of it
NP regeneration CE/Increase NP generation CE: Definitely for support Servants so they can spam their NP often
Ignore Evasion CE: For against Raikou’s second skill
Versus & Fondant au Chocolat
Caster Limbo aka Ashiya Douman
The one fight I’m YOLOing because of the lack of Riders... Which surprisingly survived thanks to George, Quetz, Ishtar and Mecha Eli-chan
And considering this isn’t Ashiya Douman’s true form plot wise... It’s somewhat easier? Except this is the fight with Lahmu with that constant spamming debuff on normal attacks
NP wise being your still typical giant ghost doing AOE attack that drains front-line Servants
Servants:
ST Riders: Ushiwakamaru and your other available ST Riders definitely recommended to bring in this fight against him
Debuff removal Servants: Definitely needed on your DPS to keep them alive to deal damage at Douman
AOE Defense Servant: Party Evasion/Invincibility for against Ashiya Douman’s NP
Undead trait: Scathach & Martha
Large trait: Arthur
CEs:
Kiyohime CE & Holy Shroud of Magdalene: For a ghost.. He still got his trait. So do equip these CEs on both DPS & Support respectively
Healing increased CE: Particularly for your healers if needed thanks to his debuff spamming on normal attacks
NP generating CE: As his debuff spams that too, you can consider this equipped in attempt to get your NP charged as soon as you can
Yagyu Munemori
........ MY WHOLE COMMAND SEAL GONE BECAUSE OF THIS DAMN OLD MAN!
Excluding permanent buff from CE and gimmicks of this fight, The worst of this is basically his own permanent buff that removes all your Servant’s buff on normal attack.
You can’t even use taunt without that getting remove on his normal attack, but timing it on his usage of NP
Aside from ST NP that debuff attack... His skillset is one thing to be careful with a more offensive and strong defense himself. Also, he definitely has his third skill to charge NP unexpectedly by 1 tick
If you think the one I’m complaining is bad... The real hell begins on his second HP break, where he buffs himself with 100% defense against NORMAL attacks!
That 2nd HP break requires you to get your NP spamming to kill him... And the NP generation buff they give feels bullshit. Because your normal attacks on him doesn’t charge your NP quickly
Servants wise:
ST Archers: David, Billy & Robin. Your best three which this round.. I feel Euryale is unfit after my 2 attempts on this fight. One is partly his evasion and her own HP... 2nd is debuff immunity which rendered her NP charm and 2nd skill. Also since Taunt is rendered useless unless timed well, she’ll die quickly. The three above at least can help each other in both surviving and attacking
ST Berserker: I really don’t recommended because your taunters won’t be able to protect them from his normal attacks. However, it’s still a good risk if you got the right party to beat him
Taunters: Though I say I don’t recommended... They are still useful on his NP because he doesn’t remove them when he used it. It mainly help doing minimal damage against your support and DPS
By traits:
Male: Euryale, Orion
Saber class: Mysterious Heroine X
Riding: Oda Nobunaga
Weak to Enuma Elish
Humanoid: Nightingale & Okada Izou
Human: Sanson
CEs:
Kiyohime CE
Holy Shroud of Magdalene, Melty Sweetheart: I’m recommending defense if you’re opting on not using taunters to equip this CE on either support or DPS to keep them alive
Steel Training
Ignore Evasion CE
Amakusa Shiro
........... The surprisingly easier fight after Munemori despite the gimmicks
Even having a class change, he’s still manageable to handle. But also don’t let your guard down with his NP and skillset
That includes the gimmicks that gives good chance of raining critfest upon first hp break, and NP damage up on the second
He has a mental debuff immunity so charm and stun effect like these will not work on him
Servants:
BB: This is already after CCC, so do bring a party revolving around her being the DPS to defeat Amakusa. Double BB also works well especially on the use of his NP... Otherwise, borrow your friend’s BB will do if you’re not able to get her
AOE Guts: More or less to keep BB and your support alive when Amakusa uses his buff removal from his NP to remove evasion/invincibility
By traits:
Weak to Enuma Elish
Male: Euryale, Orion, Tamamo Lancer, Medb, Stheno
Humanoid: Nightingale, Okada Izou
CEs:
Kiyohime CE: For BB to deal more damage on him
NP seal: Prevent him from using it
Guts CE: An alternative choice for BB to keep her alive when he used his NP
And I’m done! Now onto a good break before grinding hell returns next week or so! Depending on Aniplex and DW’s schedule since both are dragging a little longer for dead week right now