Door design. Finalised texturing and created a little render. Played around with Blender 3.0 Cycles X and ran a few benchmarks.
This render was rendered at a res of 1924 × 1960 at 100%, 2000 samples, reflective on, refractive on, filter glossy at 2.00, clamping (direct light - at 40.00, indirect light - at 40.00). Rendering device set to GPU Compute, CUDA (NVIDIA GeForce RTX 3070), AMD Ryzen 5 5600X 6-Core Processor) Single light source - set to ‘sun’ + HDRI x 2 (mixRGB) Total polycount for render scene: 29,977,034 RENDERING TIME: 5000 samples - 2hrs 41 min 7.02 seconds 2000 samples - 1hr 1 min 46.76 seconds 1000 samples - 0hr 33 min 30.62 seconds ------------------------------------------------- 1000 samples at 18million poly in 2.9 on the macbook pro (non-M1) - 1hr 05 mins approx.












