Disciple of Wholeness (Monk Archetype)
The way of the monk revolves around the perfection of body and mind, and for many, that includes wholeness of body and mind, which is why many monks are able to use ki to heal their injuries, and prove superhumanly resilient to disease, poison, and effects that would twist the body and mind.
Of course, while asceticism is about self-perfection first and foremost, there will always be those whose altruism cannot be suppressed, and who wish to share, however briefly, their personal perfection with others.
Thus, these disciples of wholeness seek to show the benefits of their monastic ways by healing others and temporarily imparting their immunities to others, at the cost of their own immunities being easily compromised.
Of course, this isn’t the only healing-focused monk archetype out there. Unlike the Monks of the Healing Hand, however, they do not focus on self-sacrifice to heal others, and can still learn to heal themselves.
This archetype is usable both with the standard and the unchained monk without any modification, so it could be a tempting choice if you want to play a monk that can also heal.
With a touch, these monks can heal others, and if they learn to heal themselves, they can expend more ki to heal others at the same rate as their personal healing.
They also possess a more tenuous version of the immunity to disease and poison, one that relies on them having no physical or internal injuries. However, though it is hard to keep up, they can also briefly grant it to others with a touch as well for a whole day, though they cannot give immunity against a disease that is already present.
Another application of ki allows them to dispel and remove magic afflicting a creature, healing and protecting their spirit.
A good example of a melee class that blends in healing support and providing immunities, this archetype can be fun to play, though the fact that they lose their own immunities when damaged can be annoying, especially depending on your GM’s ruling about whether said immunities fade before or after an attack that would poison you would resolve. You’ll definitely want to take the Extra Ki feat at least once, so you have a nice deep pool of energy to draw from.
I probably don’t have to explain to folks that there is some unfortunate potential to use the whole “wholeness of body equals purity of body” thing in a distinctly ableist way, So be mindful of that when choosing to include the monk class, and especially this archetype in your games. However, at the same time, these are characters that choose to share the benefits of their conditioning with others through a transfer of ki, making them healers and protectors as well.
When plague came to the imperial city, the Monastary of the True Body came to offer their aid, providing healing, as well as warding fellow healers against the disease itself. As such, they earned a place of honor in the empire, and many mortals go there for treatment just as often as they do the temples of goodly gods.
The Yellow Healer is a recluse who is hard to reach, but worth it for those in need of his healing arts. He keeps his yaddithian features hidden, marking him as a being from beyond the stars, but he does not turn away those who truly need his aid, regardless of their reaction.
Feeling the best way to bring good to the world it to support mortals that already do the same, the silvanshee Brightfoot lives among the Monks of the Life Path, watching them perfect their healing arts, and ignoring the stiffest of their doctrines, all while disguised as a stray cat living at the temple. The head monk knows her secret, but says nothing, happy to have the agathion’s support.











