Let's talk about Composition Method in Sims 4 Studio...
So I don't know how many people are going to read this but I recently found out some game changing information. You guys know how people like @crypticsim and @northernsiberiawinds and other people put out beautiful skin details and makeup or even hair lines? But once you start putting them with makeup that's by other CC creators, or hairlines in your skin detail category, there's pixelated artifacts all over your Sims skin right? And I'm like what the hell?! I used to think something is seriously wrong with my game because it happens to everything except things that come in the game. Then I found out about composition method and what it is and what it does in the game. Every item that is applied to your Sims skin whether that's a skin detail a freckle makeup, anything a tattoo even, has a composition method and it has a number, 0-4. There's four composition methods. And most CC creators don't know this so they always put their makeup at default zero in Sims 4 studio. But you end up with pixelated hairlines or pixelated blush or bronzer, eyebrows or whatever. And I'm like always pissed off because a lot of CC eyebrows do this when you put makeup on your Sims face, the eyeshadow turns pixelated. So I have been going individually into makeup files and eyebrow files from content creators and changing compositions from zero to one and that takes away all pixelated problems. It's in the warehouse tab in Sims 4 studio. Since most people don't know this they usually just put their skin details or hairlines or freckles, etc, under composition method zero. But you guys need to start putting it at number one. It changes the opacity just slightly, it blends everything seamlessly into the Sims skin and takes away the pixelated issues. @vyxated has a tutorial or had a post about it, just click "tutorial" I linked it, it helped me understand composition more. Once you start putting your creations under one instead of zero, you'll be amazed at the difference. And then I won't have to edit every single file from other creators because I shouldn't be responsible for correcting other people's items you know what I mean? You can barely see a difference when you switch your makeup or eyebrows or skin details from composition 0 to 1, you barely see a difference but it makes a hell of a difference when it comes to leaving pixels all over your sims faces. And I cannot be the only one who notices silly pixels on everybody's faces.. sometimes you'll see four pixels around the outline of a freckle on a skin detail, or if you use custom eyebrows, you'll see pixels outlining the eyebrow once you put on eyeshadow, it's fairly common I have yet to come across custom content makeup or skin details at that don't leave pixels that means every single one of my custom content items collected from creators I need to be changed. So I'm only doing it to my most used and most favorite CC items. Don't forget it's under the warehouse tab in Sims 4 studio, fellow content creators out there need to start changing the composition methods *cough cough* I'm looking at you CC creators who specialize in skin details and makeup 🫣 😉😘
Ok i made a thread in the sims4studio forums but..... idk maybe you would be able to answer me too :D so here's the text:
"So, i've been working with blender 2.78 for 7 years and I wanted to update it to 4.2, and I did. But sims4studio did not agree with the decision and now it simply wont export my .blend file. I don't know what I'm doing wrong, I followed the path to find my blender.exe, my s4s version is the most recent one (3.2.2.9 (Star)) and I even updated my .NET! I have no idea of what is left for me to do. Please help!"
For this tutorial, you will need Sims4Studio (S4S).
Unlike adding object deco slots to counters, you need to add the wall deco slots in two different locations in S4S in order for them to work. Step 1 details the first location to enter the deco slots. Step 2 details the second location to enter the deco slots as well as additional information that needs to be changed. Step 3 details how to check if your changes went through.
Step 1:
Create/Clone your sign object
In S4S, under the Studio Tab, go to the Rigs/Slots Tab on the right side.
Hit the Add button.
Choose whether you want the deco slot to hold large wall deco or just small wall deco. Large wall deco slots will also hold small decor. Depending on the slot type, enter one of the following in the Name section.
_ctnm_signDeco_1
_ctnm_signDecoLarge_1
Enter your X, Y, and Z coordinates for the slot. A purple cone will appear on your mesh to indicate where your slot is.
Repeat for as many slots as you want to add.
Save your file.
Step 2:
Go to the Warehouse tab.
Click on the Slot field.
On the right side, click on the “Edit Items” button next to the ContainerSlots line item. A new window will open.
Click the Add button on the bottom left side of the window
The following information will need to be changed:
BoneNameHash, LegacyHash, and NameHash
SlotDirectionLocked and UnknownFlag
SlotTypeSetName
Transform
Leaving the window open, go back to the Warehouse tab and now click on the Rig field. On the right side, click on the text tab.
You will copy and paste information from this section into specific fields in the “Editing ContainerSlots” window.
Find the appropriate slot you added in the text tab.
Copy the information from the NameHash line and paste it into the following fields in the Editing ContainerSlots window: BoneNameHash, LegacyHash, and NameHash
Copy the coordinates from the Absolute Transform line and paste it into the Transform field in the Editing ContainerSlots window. By default, that field will have the term Identity in it. You want to replace that with the actual coordinates.
In the Editing ContainerSlots window:
Change the following fields from a value of 0 to a value of 1
SlotDirectionLocked
UnknownFlag
In the SlotTypeSetName field, there is a drop-down box. Scroll down and select either SlotSet_signDeco or SlotSet_signDecoLarge
Repeat for all of the deco slots you added. If you navigate to the Rigs/Slots tab, all of the new slots you added will still appear as purple cones. This is normal. You need to save and close the package file and then re-open it to see that the changes took place.
Step 3:
Save the package. Close the package and then re-open it. Now when you navigate to the Rigs/Slots tab, you should see blue cylinders instead of purple cones.
Its been difficult to start again, but you gave me the motivation I needed to keep on working and hold on to my interest and passion for custom content creation
I'm back! I'm happy to share my comeback collection and the amazing news, I'm slowly recovering after a long difficult period with sickness and the following consequences in my lifesituation. I'm on my way back on track, but it will take time to turn my life and economy back.
Due to the massive amount of time I used creating this, my current financial situation and my wish to pay back my amazing supporters - this will be available as early access.
It will be released for public on October 1.
NOTE: If you are one of my patrons from earlier, please message me and I will still give you early access. I would like to thank everyone who has ever supported me <3
if you're using CC that goes transparent when you have MXAO turned on with reshade/gshade, it's missing a shadow LOD - it's very easy to fix this yourself using sims4studio and blender with only basic knowledge of both.
open the .package file of the CC that's going transparent in sims4studio > go to meshes tab > export LOD 0 mesh > it will save the mesh as a .blend file. open the exported mesh in blender. press A to select all parts of the mesh and then right click > join. it might look weird. that doesn't matter. next you want to go to the 'scene' tab and look for S4studio mesh tools and set the cut number to 0. save your blend file.
go back to your package file in S4S. under meshes, scroll to SHADOW LOD 0 and then import the blend file you just saved (do this for all shadow LODs from high to low). save package file. put the new version of the file back in your mods folder. TADA the CC will no longer go ghost mode on you.