TUTORIAL: Gamepack Frames Conversion
I notice some people are wanting to convert game pack picture frames to base game for their posters, art, etc. without touching blender, so I'm going to do a quick tutorial on how to convert them easy using S4S. I have used this method before in my own CC and haven't had any issues yet besides. . tags
S4S - make sure its up to date
Editor progras - ie. photoshop, gimp, paint ..
Images you wanting to use.
Open S4S. Click on Object with Create 3D Mesh checked, and then beside it there is a smaller box, scroll down to Decoration (wall) this will make your search a bit easier.
**NOTE** This method also works with Standalone Recolor
Under Category, scroll down to Decorative and then
Pick a non base game frame you want to use. Save the file and name it whatever you want like conversion. I'm going to use the frame used for the tarot card print from Life and Death for this tutorial. For the next step, I highly recommend making a separate folder to make things easier to find.
First you need to Export all the maps. Once that is done, you need to export all the LODs. Most base game frames only ask for LOD 0 and Shadow LOD 0 but its best to export them all just in case. The folder should now contain all the export maps and lods for the conversion.
**Small Note** I labelled mine LOD 1-4 since I know what each LOD is. If you're new to custom creation, don't label them like mine, instead save them as LOD 0 (high) etc. Otherwise you're going to export the wrong mesh and things get messy.
Once you exported all the necessary files, you will no longer be needing this. Click on the house icon to go back to the main menu. Click on Object and find a base game frame
Save the package in the name of the content you're making. In my case its vintage zodiac prints.
Remove all the swatches and start importing your maps, it will looked chopped and screwy until you import the meshes.
Go to the mesh tab and start importing the LODs
**NOTE** Depending on the frame. Some only have 2 LODs while some have 4 as I mentioned above, that is why its important to name the exported LODs properly)
Once the LODs are imported your frame will now look like the original frame before conversion.
Save and head on to the next step
This is the final step which is basically replacing EA's image with your own images, recolouring frames or any mattes by using any photo/art editor program, and tags.
Once you saved your images with your editor program, its time to import them for each swatch and add/remove some tags.
**Note** Painting and Wall Decoration must be checked in order for the wall art to appear in game. Don't be like me and accidentally unchecked wall decoration ^^;;
Save your package and drop it off in the mod folder for in-game testing
**IMPORTANT NOTE** It's very very important to test ANY custom content in game if you plan on releasing it. That way you can fix any errors you may encounter, but sometimes you can't catch them all.
And there we have it, perfectly converted frames with no shadow or shiny issues, so this is good to go in my books.
I hope this tutorial is easy to follow and helps you out. If you have any questions, please post them below and I will try to answer them.