Source

seen from Thailand

seen from Thailand

seen from Australia
seen from Indonesia

seen from China
seen from United States
seen from Vietnam
seen from Belarus
seen from China
seen from India
seen from China

seen from India
seen from Albania

seen from Philippines
seen from Philippines

seen from United States
seen from China
seen from Singapore
seen from Indonesia
seen from China
Source
Waiting for the full ssb4 to come out like
I had a dream inspired by a tricky moral choice I made in FTL last night. Events are unclear, but I remember controlling a spunky lady on her first day in a new (school? futurecondo? this was pretty clearly 1 cuil from the dreamworld itself, i.e. I wasn't shadowing this person or being them, I was an outside agent directing their movement, as one would a video game character), which was largely glass and bright colors (vivid oranges and blues dominated, like some sunsets), sort-of Mirror's Edge-y, but more real-looking (i.e. interiors not purely monochrome or futuristic [walls still made of glass, though. I think there might have been an audio recording I listened to at this point?] L-shaped room, maybe [-shaped, with a staircase at the lower protrusion [leading up to a deck], coffee table and fancy chairs and a rug in the middle section, perhaps a kitchen on the other side? couldn't see, also I think this was the second floor. Avocado green, deep blue, and white furniture/furnishings, orange back wall, yellow-orange light, black underside of stairs). I bumped into a shy calavera-lolita on my way through a gate of some sort leading to the building described above, and I turned down some opportunity to help her or socialize with her or something (perhaps because she didn't seem purely human? I felt bad for her, though.)
Things get really fuzzy after this, but I remember conversing with someone (a narrator) outside the action about my character's dilemmas (interpersonal [there was a man in a white lab coat with glasses?], situational, etc.) as my character was targeted by black-clad special agents in black helicopters (there's the situational bit). Then something big happened and the next thing I remember, I'm in a predominantly orange and yellow place which has been laid waste to (I perhaps blame research into Chernobyl and Fukushima the night before for this segment). Whatever process transformed the previous area into this one (it was definitely a transformation, not a new area), it had also turned everyone (including myself) into off-white skeletons, slightly cartoonish, with yellow-green flames in the skulls (I blame Orcs Must Die for this). Everyone was skeletons, but they were just going about their business, accepting this change as just something that happens when the world gets blowed up like this (except me; I was a little upset by this whole skeleton business. Also at some point we went back to zero cuil; I was the skeleton, who is also the character from before). I made my way back through the other side of the twisted remnants of the gate from before, and in the courtyard, I met a calavera-lolita iteration of my character from before. We played out the exact same conversation I had initiated earlier, only I was on the other side of it now, and I felt the cold sting of rejection (even betrayal) in that little place in my skeleton ribcage where my heart should have been.
My background is now 2 spooky 4 u