#boatswithwings #skyboats #floatymcfloatface #planeboats #aeroboats #wingboats #skimming #warbirds #warbirdsoverwanaka #morelike #snorebirdsoverwanaka #ha #wanaka #lakewanaka #zqn

seen from United Kingdom

seen from Russia

seen from Maldives
seen from China
seen from Singapore
seen from United States
seen from China
seen from Germany
seen from Malaysia

seen from United Kingdom

seen from Vietnam

seen from Malaysia
seen from Malaysia
seen from Canada

seen from United Kingdom

seen from Spain
seen from United States

seen from Russia

seen from United States
seen from United States
#boatswithwings #skyboats #floatymcfloatface #planeboats #aeroboats #wingboats #skimming #warbirds #warbirdsoverwanaka #morelike #snorebirdsoverwanaka #ha #wanaka #lakewanaka #zqn
Sky Skiff Skout
Promoção na Steam do jogo SkyBoats
O jogo SkyBoats está com 25% de #desconto, saindo por apenas R$11,99! http://store.steampowered.com/app/510780/
Design Lessons From SkyBoats
Couple random design lesson thoughts from SkyBoats:
-Tutorialization process went much better for most people than for Axes and Acres. The semi-guided FTL style tutorial seems to work well, and is going to be the default for BrainGoodGames going forward.
-Wind patterns do a good job of allowing players to create a cool machine to score points with, and heavily rewards smart forethought and play
-SkyBoats does a good job of making your moves feel like an AWESOME thing you did, rather than just scraping by. I really like this aesthetic
-Unlockables that trigger on win and loss are a good way to take some of the sting out of a loss
-Depth is great, but I need to more strongly consider the amount to which a player can process/where the information horizon is placed (Minos Strategos does a better job balancing this I think)
-Wind patterns are a cool mechanic, but some players are too overwhelmed to really dig into them
-Being able to use boat powers in any order is a good example perhaps of somewhere that the complexity ramps up a bit too hard
Having said that, there are a lot of things that are really neat about this system that I want to explore a bit more. I want to try adding a stripped down version of the concept as an alternate game mode. Smaller board, hand of cards rather than goods providing powers, fewer boats/one boat. Would you be interested in a mode like that?
Design Lessons From SkyBoats was originally published on BrainGoodBlog
Just recieved a personally signed and illustrated book of drawings from @ianmcque by way of Mark Lack. Cheers mate. Bloody beautiful! #conceptart #skyboats