Big Plays (or the touchdown)
Lime gets bored he attempts to convince his party to trust him and picks up the party and begins running with them down in a straight line down the most accessible road seeming to point towards farms while yelling something about him about to get a touchdown or something (clearly gone quite mad, bored barbarians can never be good) He will stop and put them down when he becomes fatigued or notices anything of note on the way and by that I mean he is running to the next avaiable plot point I mean what? I see 2 big checks here sorry to make them then continue with planned actions I wouldn't get to but hopefuly the humor will make it okay (I mean come on, a laughing dm is like a +20 circumstance modifier to your roll right?) Diplomacy Check to convince party to trust me 19+1=20 Str Check to lift and carry party and if nessesary do so with any potentaly stuggling party members unconvinced my my oh so convincing diplomacy check 12+4=16 (Lime's Lift off ground max is 750lbs usualy for lifting based on his str score and size) #Yolo
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Lime is rather convincing, in fact he might only have to carry only half the party. What say you adventurers?












