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I drew the teeth man, enjoy
Grief aspect combo analysis
This combo aspect idea belongs to @superxstarzz they were kind enough to allow me to do analysis of their combo concepts and to make things easier I'm going to start out with aspects! I do hope everyone enjoys!
Grief is the combo aspect of doom and rage, I'm still getting use to the aspect and classpect analysis so please bare with me
To break things down, here's how I view what doom and rage are to me as aspects
Rage: negative, positive and neutral emotions. Mental stability, emotions in general, emotional issues, pessimistic, tough love, hard outer shell and distance, hate for lies, values the truth more than anything.
Doom: the dead, zombies, voices of the dead, seeing the death of the future, puppets, stitches, self destruction, loyalty, hard outer shell and slight hard inner shell, the physical body, control of the dead.
These are some key things I see for these aspects, do I know there's more to them than that? Yes do I care? No, this is key words I use to remember what these aspects are about. Now onto what I think the grief aspect could be and what sort of powers it can grant as a aspect
Grief in general is heard when you are grieving someone or something, grief itself has multiple stages as a result, sadness, anger, resentment, acceptance and forgiveness. Grief can be represented by stone like grave stones or by the tears of the weeping, The yelling of the angered, the glare of the resentful, the blank stare of acceptance and the smile of forgiveness. It can also be represented by rebirth, the new form of a person after grieving.
Grief: the aspect of grief can be granted to a person whom has gone through many stages of life or has lost multiple people or sentimental things. Often seen as people who became hero's of grief have to fully become hero's of it by fully understanding what grief is to them, once at God tier they have fully understood what grief is not only to themselves but also to the people around them, once realizing and reaching god tier the people of greif can utilize their emotions or the emotions of others for their benefit for the sake of the session.
Powers for the hero's of grief:
Depending on what class you are combo or not depends all on your powers but here are some I like as ideas for powers.
The voices of the hurt and the dead: as a hero of grief and it being a mix of doom I like the idea that not only can you hear the voices of the dead but can also hear the voices of people's inner pain begging for help or guidance.
Control of the dead: again I can see the doom aspect of grief having the ability to. Utilize the people of the dead for grate benefits! Making a army of zombies as you try to take on enimes and a okay idea right?
Emotion control: the rage aspect taking over the negative emotions of your mind you can use them to make weapons as a last resort or use your anger to make sharp lightning bolts attack your enime. As a grief player time is a soul virtue and it's needed more than wasted on people.
Emotion manipulation: while controlling the negative emotions of your teammates you create a raging hell of a team while they are full of anger or resentment or any negative emotions. Good luck doing that my friend
Healing bodily parts and the mental stability: if you are a healer class you can use your tears to seal wounds and use the bones of the dead to make thread and a needle for stitches, also using emotional manipulation to keep mental breakdowns at bay or taking on the burden as well.
@superxstarzz I hope you like my analysis and I hope I did this aspect justice, I personally may be a sylph of grief now haha! Please do feel free to suggest what aspect to do next!
heyo, I saw you got permission to do analysis on the fusion classpects that superxstarzz/Kayce has been making, so I was wondering if you'd be willing to give your take on Author of History (fusion of seer+maid and space+light) thanks in advance!
Hello anon! Of course I'll be willing! This helps me out actually! I not only get to do your analysis request but I also get to use info from your request to make a post about the author class and history aspect!! Thank you for the request and if you return for more request please do leave a emoji for me to remember which anon you are! :o3
The Author of History! This combo god tier belongs to @superxstarzz so I hope they enjoy the analysis as well!
To start things off let's break down the two parts that make this combo god tier, the two classes that make up the combo class of the author and the aspects that make the combo aspect of history.
The role of the seer: the seer is given to someone who lacks their aspect mainly in the learning aspect, with being a seer of either space or light (either way seer+maid equals author and light+space equals history!) Either way seers start out knowing very little of or about their aspect and their goal as a seer is to learn everything they can to become experienced with said aspect, the seer may start out in a place where knowledge of certain things are not available and they have to make the journey and adventure to learn more, seers passively want to know and learn and figure out more about their aspects and this makes them basically the back bone of knowledge about their aspect in a session!
Seer of light: the seer of light is one we know a good bit about thanks to rose being our seer of light in the home stuck webcomic, she starts out in a home where it seems to storm often maybe? But she literally cannot see the light of day due to this storm we see when we first meet her, she starts the game before everyone else and is already starting her role as a seer of light, she's already learning knowledge about shurb and by time she gets in the game and can start her part of the session she has already made a book of information about what she knows of the game, this said book helps kanaya and the other trolls I believe. As a seer of light you may start out with little to no knowledge about knowledge in general, you may be surrounded by fantasy and nonfiction that don't show the real knowledge of the world so when you get the shurb you may begin to learn and meddle with what you don't know to learn and obtain knowledge, a seer of light can not only learn a lot about themselves and their aspects but they can also learn somewhat about the others as well and truly become a true person of knowledge.
The role of the maid: the maids are the class that create their role, they at first are pushed around by the views of others on what the others think or seemingly know their aspect to be the maid class has to push pass this and learn to have reliability on themselves for the learning and development of their aspect. Maids can be one if not the most powerful classes if given enough time to fully develope
Maid of space: the maid of space can be someone whom is extremely creative or smart about what they do but may be surrounded by people whom dont think it's the right way, they may tell the maid that their way of the aspect isn't right and they have to do it this way, the maid may do it that way for a while. Although soon the maid may push through and go back to doing it how they want to. Taking control of the way they want to do things with their aspect, a maid of space may create space without realizing it at first but once awakened they may do it on purpose, manipulation of the shapes around them to have more materials for grist, more ways to use one sort of materials to help the session, they may even use a time player to steal said materials from a future or past timeline to have access. All in all a maid of space is a great class to have , may take them some time to utilize their aspect but they are a good player to have.
Now onto the actual combo god tier to analyze
The aspect of history: History as a aspect is a the combo aspect of light(knowledge, information, ect) and space (creativity, physics, ect) history as a aspect may be a creativity knowing aspect, one who constantly is looking for the missing pieces of history, the story behind the rest of the story, with the space aspect they may rip holes in reality to find out more about certain parts of the story, they crave to know what they can and hate when they can't know everything. Knowledge is a strong suit for them but so is creativity, they may make the history of certain story's more abstract and creatively sounding to give it more depth.
All in all history players are:
The people in the session who not only are knowledgeable but creative, they are constantly learning in different ways be, they are always the ones to keep track of the story and make sure everyone knows the story, depending on class the hero of history may also stop history from being repeated or may encourage it to be repeated, they crave knowledge the most of anything and will stop at nothing till they know all they can. History players can be cautious or reckless depending on personalities and classes, but the more cautious is usually seen more, the more reckless are see less.
The class of the author: the author class is the combo class of the maid and the seer, one knowing(less or to much) and one who creates (less or to much) the author is a class of the creation of knowing, the create the information they want to know, they find the blank space and fill it in with what they believe will be next, the author class is one class that can create through their aspect and also learn how to create through the aspect given to them. They are knowledgeable after learning what they can, and are creators after learning how to create.
All in all the author class is: the class of the author is for a hero that knows little to nothing about the knowledge behind their given aspect, they have to learn how to create the aspect and use it for them to start their journey. The author is someone who can be knowledgeable and helpful with a aspect as well, while also being somewhat inexperienced, they are starting to learn and to create and eventually become a pro at their aspect knowing and creating it with ease.
I hope you liked this analysis, I tried my best haha please do enjoy!
I'm posting the aspect of. Family next as I have yet to have time to work on the combo aspect of cataclysms! I have mostly been busy with many side projects and wanted to at least get another analysis out while I have a creative mind set, again all of these combos belong to @superxstarzz so please go and check out their blog! They are a amazing artist!!
The aspect that is up next is family!
The family aspect is a combo aspect of rage and blood! Now let's break rage and blood down into key words, emotions, and other things so we can understand them better!
Rage: negative, positive and neutral emotions. Mental stability, emotions in general, emotional issues, pessimistic, tough love, hard outer shell and distance, hate for lies, values the truth more than anything.
Blood: bonds, loyalty, friendship, relationships, Platonic, neutral and romantic feelings. Sometimes literal blood, kinship, leadership, therapist friend, fatherly/motherly/older sibling like energy, protective of people they care for.
Much like the space aspect I see the blood aspect having a motherly/fatherly/oldersibling like energy to it. Blood is the aspect dealing with the relationships of not only the player but of the people the player, to make this a little more detailed let's bring in karkat and only karkat because I don't know much about kankri lol
Karkat is our beta troll blood player, he is a knight player as well which tells us a lot about his session, while semi success it still lacked in the end.
Karkat being a blood player naturally made him feel like he needed to be the leader (he was in his own sense even if the rest of the trolls made fun of him for being a try hard and being up everyone's ass) he made himself the leader even though a leader in the eyes of the other trolls wasn't really needed or they just didn't give a shit. Karkat is somewhat protective of his group from what I remember, he is always there to give advice to the other players that need it as well as everyone usually flocks to him for advice n such weather they like it or not, he helps his friends by helping them with their bonds to his best ability. He uses his knight ability mixed with blood aspect to protect the others and build their bonds while maybe not with him but helps them build it with the others and he slowly builds a bond with himself if I'm. Correct
Now for rage, the only rage player I think I have a little info on is kurloz as he is a prince of rage I believe?
Kurloz is a prince of rage for the dancester trolls session which had failed if I'm correct? I think the only ones to God tier was areena and kankri I think correct me if I'm wrong.
Kurloz in the session before death and the dream bubbles had accidentally let out a screech of emotions and deafend mulin(? Can't remember how to spell her name) making her deaf, as a response of the destruction he cause to his matesprite (idk if that is cannon) he sews his mouth shut to join mulin in her now silence, he destroyed a piece of his lover with his negative emotions and then destroyed a piece of himself with the same emotions in hand.
Now onto the aspect of family.
Family: I can see the aspect of family being a balance or imbalance of emotions and relationships, a player of family can either have little to no emotions, a overwhelming amount of them where it's unbearable even for themselves, little to no relationships or many many many relationships. People who become hero's of family usually take on the patental/sibling like role in their own or their sessions lifespan as they are natural family bound people, they care to deeply or care not at all, as a hero of family you may be bound to also being the therapist friend as well, caring for others while you care for yourself, hero's of family value honesty and loyalty to a fault and are either enforced leaders or natural born leaders. Heros of family can also be over bearing with concern or worry for their friends and may even forget to care for themselves as they care for others much like a parent would a child.
Powers of the aspect of family
Words of encouragement: depending on class words of encouragement can be used to heal the mental health of a person or yourself in session or during strife, the stronger the encouragement the more powerful you become.
Human shield: depending on class you can make a shield out of yourself or the fallen side of the enemy to protect other people on your team or you yourself
Manipulate: being a person of family you can easily find a way to manipulate the minds of. Others so you can stay the main protection or provider of your team, coming up with ways for you to make your teams life easier can be to. Much of. A issue right?
Backfire: when someone finds out in your session that you lied about certain things you can manipulate the negative impact of emotions for the benefit of the team.
I hope this turned out okay, sorry cataclysms isn't the second aspect on the list I originally planned for it to be but I had this drafted up already and had no time today to really do cataclysms yet, I promise it will be soon tho! Please do enjoy everyone!
HELLO EVERYONE!! I AM BACK AFTER A YEAR OF NOT POSTING LOL, i have come back to say my redesign skills have gotten better than ever! I havent messed with honestuck redesigns for a bit but im back and requests are open! Here's some new work ive done its not much but please do let me know if youd like full sprite sheets like these! >:3 i also have a brand spanking new watermark! (thanks to my lovely boyfriend <3) please do send in request!
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