I'm posting the aspect of. Family next as I have yet to have time to work on the combo aspect of cataclysms! I have mostly been busy with many side projects and wanted to at least get another analysis out while I have a creative mind set, again all of these combos belong to @superxstarzz so please go and check out their blog! They are a amazing artist!!
The aspect that is up next is family!
The family aspect is a combo aspect of rage and blood! Now let's break rage and blood down into key words, emotions, and other things so we can understand them better!
Rage: negative, positive and neutral emotions. Mental stability, emotions in general, emotional issues, pessimistic, tough love, hard outer shell and distance, hate for lies, values the truth more than anything.
Blood: bonds, loyalty, friendship, relationships, Platonic, neutral and romantic feelings. Sometimes literal blood, kinship, leadership, therapist friend, fatherly/motherly/older sibling like energy, protective of people they care for.
Much like the space aspect I see the blood aspect having a motherly/fatherly/oldersibling like energy to it. Blood is the aspect dealing with the relationships of not only the player but of the people the player, to make this a little more detailed let's bring in karkat and only karkat because I don't know much about kankri lol
Karkat is our beta troll blood player, he is a knight player as well which tells us a lot about his session, while semi success it still lacked in the end.
Karkat being a blood player naturally made him feel like he needed to be the leader (he was in his own sense even if the rest of the trolls made fun of him for being a try hard and being up everyone's ass) he made himself the leader even though a leader in the eyes of the other trolls wasn't really needed or they just didn't give a shit. Karkat is somewhat protective of his group from what I remember, he is always there to give advice to the other players that need it as well as everyone usually flocks to him for advice n such weather they like it or not, he helps his friends by helping them with their bonds to his best ability. He uses his knight ability mixed with blood aspect to protect the others and build their bonds while maybe not with him but helps them build it with the others and he slowly builds a bond with himself if I'm. Correct
Now for rage, the only rage player I think I have a little info on is kurloz as he is a prince of rage I believe?
Kurloz is a prince of rage for the dancester trolls session which had failed if I'm correct? I think the only ones to God tier was areena and kankri I think correct me if I'm wrong.
Kurloz in the session before death and the dream bubbles had accidentally let out a screech of emotions and deafend mulin(? Can't remember how to spell her name) making her deaf, as a response of the destruction he cause to his matesprite (idk if that is cannon) he sews his mouth shut to join mulin in her now silence, he destroyed a piece of his lover with his negative emotions and then destroyed a piece of himself with the same emotions in hand.
Now onto the aspect of family.
Family: I can see the aspect of family being a balance or imbalance of emotions and relationships, a player of family can either have little to no emotions, a overwhelming amount of them where it's unbearable even for themselves, little to no relationships or many many many relationships. People who become hero's of family usually take on the patental/sibling like role in their own or their sessions lifespan as they are natural family bound people, they care to deeply or care not at all, as a hero of family you may be bound to also being the therapist friend as well, caring for others while you care for yourself, hero's of family value honesty and loyalty to a fault and are either enforced leaders or natural born leaders. Heros of family can also be over bearing with concern or worry for their friends and may even forget to care for themselves as they care for others much like a parent would a child.
Powers of the aspect of family
Words of encouragement: depending on class words of encouragement can be used to heal the mental health of a person or yourself in session or during strife, the stronger the encouragement the more powerful you become.
Human shield: depending on class you can make a shield out of yourself or the fallen side of the enemy to protect other people on your team or you yourself
Manipulate: being a person of family you can easily find a way to manipulate the minds of. Others so you can stay the main protection or provider of your team, coming up with ways for you to make your teams life easier can be to. Much of. A issue right?
Backfire: when someone finds out in your session that you lied about certain things you can manipulate the negative impact of emotions for the benefit of the team.
I hope this turned out okay, sorry cataclysms isn't the second aspect on the list I originally planned for it to be but I had this drafted up already and had no time today to really do cataclysms yet, I promise it will be soon tho! Please do enjoy everyone!









