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Aladdin soundtrack cover
Touhou Luna Nights Soundtrack and Gensokyo Night Festival Early Access Released
Touhou Luna Nights Soundtrack and Gensokyo Night Festival Early Access Released
PLAYISM has announced that Gensokyo Night Festival’s early access and Touhou Luna Nights’ soundtrack have released today. For Gensokyo Night Festival, it was developed by solo developer tea_basira over the course of four years. It stars Suika Ibuki, who wants to have a fun rampage across Gensokyo. The game itself is meant to be a lovingly made pixel art venture, explaing the four year wait. It…
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Sound Inspiration Research
In this post I’ll be investigating and discussing video game soundtracks that have inspired me throughout the last term’s project. Although in a previous evaluation I decided that I wouldn’t have enough time to create the music for my game, I had still looked into the following so decided to get this research down for future use, but also because these pieces of music inspired the general narrative and genre of my game long before I’d even thought about what music to use.
Kingdom Hearts
The Kingdom Hearts series is made up of many games that have the player walk through the winding and confusing timeline of the series. Our main protagonist is Sora, but in other games the player also takes control of characters such as Aqua, Terra, Ventus, Roxas, and Riku. The narrative of the series is very long and complicated so I’ll skip trying to explain it in full, but the games take place in a universe where Final Fantasy and Disney characters live among each other in separate worlds through which the player character explores and battles enemies. Each Disney world features characters from different classic movies, and shows parts of those movies stories; these worlds in Kingdom Hearts are full of beautiful and brilliant orchestra pieces that are played constantly in the background, each unique to the film the world is representing. For example, when in the The Little Mermaid world, Atlantica, a version of “Under the Sea” plays. The reason that this inspires me is that the pieces are so beautifully written and fit the worlds really well, which is something that I really wanted to achieve in my own game/ interactive graphic novel. This inspired me to want to have a piece of music for each character’s death, and in my GDD I wrote, for example, that Daniel (my nerdy character) would have a retro 8-bit style piece playing over the artwork of his death to represent his personality.
Professor Layton
The Professor Layton games on the Nintendo DS have very similar soundtracks, consisting of pieces written with percussion and string instruments, and also a lot of piano. The music in these games could even be described as sinister and chaotic, building tension throughout the mystery puzzle games. However, there are also a lot of calmer pieces for the more relaxed parts of the games. This series’ soundtrack has inspired me in this project because it’s one that I have fond memories of from when I was a child, really building the tension when I was unable to solve a puzzle - making me not only more frustrated at times, but also relaxing me when I needed it simply because of how beautiful the music actually was. Creating music like this would be a massive achievement considering the genre I have developed my narrative and visuals for is also a mystery. I would have liked to have had similar pieces play throughout the game, looping when the player character was in certain rooms.
Majora’s Mask
As a massive fan of the The Legend of Zelda games, I knew that at one point or another throughout the course I was going to take a look at one of the games I really loved as a kid for inspiration. It just so happened that when I was looking for music that would inspire me this project, Majora’s Mask came to mind. Although having some very light-hearted and uplifting pieces in the game like the music that plays in Clock Town, the game also features some darker pieces too, which isn’t surprising considering that many fans believe that the entire narrative of the classic game is a metaphor for the beloved protagonist Link’s death. One piece that particularly stands out to me is the Marsh Land music. It sounds incredibly tinny and discomforting, causing the player to feel on-edge. The Majora’s Mask soundtrack inspires me with my project because it is extremely memorable because of it’s beauty and ability to set the tone of each part of the game - this is something that I could only dream to achieve, especially considering the supposed hidden nature of this game being quite disturbing, where my game is just extremely gory and graphic.
Great Dexter thing ever... LOVE IT.