Nobody Gets Left Behind or Forgotten
When it comes to the Star Wars universe, most stories revolve around the conflict between the Jedi and the Sith. Occasionally, tehy will you instead into the boots of an Imperial stormtrooper or an agent of the Rebel Alliance. It is rare indeed when the protagonist of a Star Wars IP is one of the countless milliions just looking to survive, instead of being an active member in the galactic fight between good and evil. Star Wars Outlaws is an attempt to buck this trend by casting you, the player, in the role of a down-on-her-luck would-be thief.
The controversies of Ubisoft aside, Star Wars Outlaws is a strong foray into something a little different. While many online warriors decried the game as 'woke' for having an 'unattractive female protagonist,' I found there was much to love: from the relationship between Kay Vess and ND-5 (Nix too) to how story beats melded into gameplay. My one major nitpick of it all? Kay Vess's initial motivation for her journey out into the wider galaxy beyond Canto Bight and the lack of a juicy narrative hook to get me invested into the story.
In musical theatre, there is usually a song at the start that lays out the goals of the protagonist and sets up the general theme for the ensuing two hours and a half. In the case of Kay Vess, the only thing she wants is survival. Unfortunately, when it comes to the typical Hero's Journey, this isn't what many would deem a worthy objective. In fact, the first few hours into Star Wars Outlaws would have been more narratively satisfying if Kay Vess had actually sworn off doing anything criminal. She is, after all, just looking to keep a roof over her head. Why not go legitimate (it makes more sense her starting point be anywhere else but a two-bit thief especially given her strained relationship with her mother) before being brought back into the world of underworld syndicates? In my humble opinion, it would have made more sense from a character standpoint AND explain why she was seemingly so naive about machinations of the criminal underbelly.
Or, perhaps, the writers should have gone the route of Final Fantasy XII - the most Star Wars-esque of the Final Fantasy games. True, Vaan is often derided as the main protagonist but hey, at least he knew what he wanted: a sky pirate. Perhaps if Kay Vess had said that she wanted to leave Canto Bight because of a grand dream, it would have made more narrative sense why she was risking life and limb for dangerous but rewarding jobs. Elsewise, I believe Star Wars Outlaws would have been better served setting up Kay as a veteran scoundrel whose carefully planned out heist of Sliro's mansion goes horribly wrong (look no further to the Jet Kordo recordings of how it might have played out), where Kay painstakingly picks up the pieces and assembles a new crew.
Instead, Kay is just your solo operator, struggling to make ends meet in the Worker's District of Canto Bight. Rather than finding gainful employment, she is adamant about somehow striking onto the next big score so she and Nix can potentially live in comfort for the rest of their lives (and away from the brewing conflict between the Empire and the Rebels). Foreplanning and luck, however, are not her strong suits and she is chased down by the Sixth Kin members who rough up her benefactor: Bram Shano. Knowing she needs to find a way offworld, a reluctant Bram offers Kay the job he had not wanted to give her at first.
The job, of course, goes horrendously wrong but Kay is able to escape on the Trailblazer and winds up crashing on Toshara. There, she enlists the aid of the first scavenger to chance upon her ship: a Rodian named Waka. Her first order of business? Finding the credits and/ or parts needed to repair the Trailblazer.
It is this first act which serves as a introduction for the wider Star Wars Outlaws. On Toshara, Kay learns the ropes of managing her reputation between rival syndicates as well as how to take on contracts to pad out her somewhat thin resume. She is alos able to find experts to assist her along the way, including a speeder mechanic (who she exchanges a few flirtatious looks with) and a veteran slicer (who comments how similar Kay is to her absent mother).
Of course, just as Kay manages to find the parts she needs to repair the ship, Waka betrays her (as is scoundrel fashion). However, before the bounty hunter Vail can claim the Death Mark placed on her, Kay is saved by ND-5, a droid in the employ of one Jaylen Vrax. This act of kindess, though, is not without its price. Jaylen, a fellow outlaw like Kay, is looking to set up a thieving crew to break into Sliro's Vault.
So begins the much meatier second act of the game where Kay journeys to multiple systems in the Outer Rim to fit out the crew she needs to pull off the heist. Before too long, Kay is joined by Ank and Gedeek. And while Kay does try to recruit Hoss, he is killed in Jabba's palace and the fledling crew pivot. Enter the rebel Asara and Kay's missing mother Riko.
Despite selling itself as a heist story, Star Wars Outlaws is truly a story about family. Those you might be related to by blood, but also the family you find. This is exemplified by the bonds Kay makes with her fellow crew members even though she was taught at an early age not to expect assistance from anyone (including her own mother). Her insistence on rescuing Nix, and then ND-5, in spite of the danger it puts herself in, shows what she truly values in life. And while it is also true Kay does not care for causes, she is still a woman of principles that will drop everything for the people she loves.
The one important thing about playing Star Wars Outlaws is realising Kay is no Jedi. She does not have access to any Force powers. Nor does she wield a lightsaber. Instead, she relies heavily on her shooting prowess. Think every single over-the-shoulder third-person shooter with waist-high cover and red explosive barrels every five feet or so.
While the gameplay isn't exactly inspired, it is serviceable - with a few changes to the tried-and-true formula as Kay mixes up the modules to her blaster as needed. While most enemies will fall to her usual blaster fare, Kay also has access to an ion module, as well as a power one (which sends out an explosive bolt that can even damage walls). Her other core talent is knocking people out with a good ol' punch to the head. And though one might think it would simply knock your enemies out, the default dialogue would indicate Kay is so powerful she is able to kill nearly everyone with a single blow. Who knew she was secretly One Punch Woman?
The other gameplay elements of the game fit around this core system - including scavenging parts in remote chests across four vast open-world maps, speeder chases and dogfights in space. That said, I did feel like the speeder was a little too floaty and janky for my tastes (despite the fact I palyed the game a year and a half after its release) and the Trailblazer felt almost cumbersome in comparison as it engaged in dogfights in space.
Would the game have been better served as a linear experience a la the Uncharted series? Most likely, but I suppose there is something to be said about the the gameplay cycle of accepting contracts and playing each criminal syndicate against each other to scrape every single possible credit one might need for gear and ship upgrades.
The one saving grace in what could be best described as fairly mediocre gameplay? Playing Kessel Sabaac. It's like playing two-card poker that gives you three rounds to make the best combination you can to beat the other players. Mixing it up, too, are a number of cheats (which I found I didn't really need) and a number of tokens to ensure a game might end in your favour (Cook the Books, anyone?).
Set between The Empire Strikes Back and Return of the Jedi, I did also appreciate the number of cameos Star Wars Outlaws managed to cram in. That said, I did feel the presence of Darth Vader cheapened the experience a little given its focus on the outlaws of the wider Star Wars galaxy. Which is why, of course, I appreciated the appearance of one Lando Calrissian and Han Solo (still trapped in carbonite).
Overall, I would say the pros outweighed the cons when it came to Star Wars Outlaws. While I am certain a sequel would have better served the characters, I also know it has been cancelled in lieu of restructures and a preference for other IPs at Ubisoft. Still, Star Wars Outlaws was unafraid to test something new. Was it life-changing? No. But it didn't need to be. I just wish I got to see more banter between Kay and Vail after the two reached an understanding. I'm sure if Star Wars wasn't a Disney property, we might have seen more sapphic representation. And honestly, that's the only thing I really care about in this day and age.













