As you can see I have implemented the A* Algorithm (path finding) into the game. This is some screenshots from a early test, The blue thing you see is a missing texture, I have so far no textures for NPCs yet.
You may notice that the NPC isn't always taking the shortest path. That's because of the terrain score, It's in every tile. Shallow water have a high terrain score, and roads have a low terrain score, and it's based on that which path the NPC takes
and again, I need to give credit to spasquini from deviantART since it's his tiles I use, they can be found here http://fav.me/d4jnp2i















