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The Telepathic District
"See you in the dream"
The "Telepathic District" was a classified mind experiment of secondary, yet significant nature that sought to explore the collective unconscious and the potential of shared telepathic communication within a constructed mental environment which was drawn, designed and memorized beforehand - an all-natural metaverse, so to speak.
The experiment took place within a cleanly mapped-out fictional district - a psychic playground of sorts - where our psychics and other employees within 5SD would try to interact beyond the confines of physical space, and later confirm to each other their activities they both executed or encountered in this mental space in an organized fashion.
The district featured easily recognizable and straightforward infrastructural components such as:
A pub
An avenue with benches to take walks, relax and meet
A public park with a water fountain
A small tram that would drive back and forth from both ends of the district.
The participants were tasked with memorizing the layout and frequently visiting this mental landscape in their subconscious while being physically distant from each other. The initial phase involved simple activities like testing the presence and recognition of each other, leaving messages for one another, telekinetic interactions with objects, recognizing gestures or postures, and silent observations of each other's mental avatars including the surroundings.
A consistent component, such as the small tram going back and forth in certain intervals, was integrated into the experimental map to test if its position can be recognized and matched by the participants. One of the goals was to recognize whether the movement and stopping of the tram on both ends gains an autonomous activity based on the shared subconscious "imagination" or expectation of the participants.
The duration of this experiment lasted 5 weeks. Sessions would be compartmented in days and shaped into a clear structure to note all occurrences effectively and distraction-free. In terms of the water fountain, the experiment was to gather recognition whether the fountain would shoot water on certain days, which was meant to be confirmed and denoted by all participants.
Each place within the mental realm was visited, observed and occupied in a sequence: Meeting at the avenue, visiting the water fountain, visiting the pub, and watching the position of the tram. The participants would write their encounters and experiences down so that the collected material would be compared with the experiences of all the participants at the end of the experiment. During the experiment, no information was divulged between each other as to not create and distraction or "pollution" of the experience.
As the project evolved, so did the unforeseen complexities of the human psyche. Some members reported experiencing matching vivid emotional exchanges and even the occasional clash of wills, while others claimed to have stumbled upon hidden, introspective truths about themselves and their colleagues. For example, if two individuals would wave at each other at the avenue, the chance of matching recognitions would be measured at 25.1% to 55%. Yet, it was often reported that many interactions would be either too fast-paced, unsteady, or vague.
In those follow-up reports to match and confirm occurrences, some participants would indeed write down the name of who they saw sitting on the bench, for example, and describe specific details of the observation, focusing only on the necessities. Specifics such as clothing worn were included at times, but not overly emphasized - both in the experiences and the reports.
Notes were recorded, for example, as follows:
DEAN "Jack waved at me from the bench. The tram was at stop A." JACK "I waved at Dean from the bench. The tram was at stop A."
Or:
MARY "I saw Dean near the water fountain. There was no water. He recognized me." DEAN "I was at the water fountain. I saw no water. I did not see anyone else."
The conclusion of this project remained inconclusive, despite certain interlocking situations of various participants would recognize a match in examples like the position of the tram, or meeting at the pub, or which drink they chose at the pub.
While some participants reported successful telepathic interactions, others found themselves lost in a labyrinth of their own thoughts. The fact that another party would appear in either of those places was largely dependent on each participant's ability to "tap" into this uncertain, unpredictable territory. Although everyone was well aware of the layout and design of the district, both mismatches and matches occured relatively equally. The performance and efforts of all individuals involved could not have been more ambitious. Yet, the idea to further refine those skills prevailed.
We decided to treat the endeavor as an ongoing process of discovery rather than a definitive "victory" or "failure". What once was a lightly classified and unconventional project, it took the shape of a shareable "fun game" for anyone who has the time, patience, and individuals to to execute such undertaking wilfully and organizedly.
One thing can be stated: It is a long and sometimes tiring process, and it occasionally raised the question among ourselves: "What the hell are we doing?". After all, such experiment was both valuable and worth trying. It would take only the natural person, without any immersive technology or tricks, to engage in this activity of "imaginative telepathy".
Some of the main questions, before this experiment, were: - Can intelligence be exchanged telepathically? - Can a safe space be created within the mental space? - Can lucid dreaming be used to make conscious contact between the minds of two physically separate individuals? - Can multiple individuals appear at those places simultaneously?
The Telepathic District is technically still up and running, and hypothetically just an empty district. That being said, we can only say: "See you in the dream!". The pub is always open.
Groovy secret agent. Figure from Lucid Eye.
Bernie Kopell in his first appearance as Siegfried in Get Smart.
A Spy for a Spy - Season 2, Episode 3 - 1 Oct. 1966
From my memory, Siegfried was my favourite character on the show. I'm looking forward to seeing if I still feel this way on rewatch.
Invisible Inc - Travel Time
Some uneasy downtime en-route to the next high-stakes infiltration.
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French poster art for You Only Live Twice (1967)
do I have to caption this
Hi, I’m Marissa, and I’m a fantasy writer.
I’m finally getting enough time to begin posting writeblry stuff (great timing with the sense of impending tumbpocalypse and all, I know), SO:
I have some things to show you. WIP intro post!
This WIP has been knocking around my head since about middle school. At the time, I was reading everything I could get my hands on, but I was especially taken by spy novels and by fantasy. There was plenty of YA fantasy, but I didn’t find much fantasy intended for higher-level readers, so I’d run to things like The Bourne trilogy when I wanted to “read up” in level, and then come back to YA authors for the breathtaking, imaginative worlds of fantasy. As I hopped back and forth between spyfi, always on the cutting edge of technology and politics, and the mystical adventurism of fantasy, I also found myself asking one question.
What happens when a place like Middle Earth reaches its modern era? More specifically, why was I only seeing fantasy in historical/ancient settings, or stories where magic has to be a secret if it’s modern, or stories with elaborate barriers cloistering magic away from the rest of the world while magical characters abhor modern life (I mean really, there HAD to be Hogwarts students who missed pens, right?)?
As I’m sure will come as a shock, Young Me decided to fill the gap with my own ideas. What started there has grown into my current WIP, a spy-fantasy duology called The Volandi Saga. The first book is called Rising.
Rising takes place in a world of humans and elves, where magic has existed nearly as long as science. In modern times, the elves of Kirame and the humans of Cheyenna came together to fight a worldwide war against a fanatically anti-magic dictator, but in the wake of their victory, the former allies have grown more and more suspicious of one another. Now, as human science threatens to make Cheyenna the most powerful nation in history, someone intends to unleash a deadly and ancient magic in the name of elvenkind. A small group of humans and elves must band together to find and stop this evil before it destroys them all.
In the coming days, I will be introducing you all to the characters of Rising. If you enjoyed this, please toss a like or a reblog my way!
I'll be tagging future posts with #Volandi Saga and #Rising for anyone who wants to see more.