June Progress Report
Hello, lovelies! Charmmy here.
I know, I know: this post is super late. It’s supposed to be posted the first 5 days of the month, but it’s completely my fault. With summer comes vacations…for others. Which means a have a lot more work to do on the office and often must do overtime. I’m sure some of you can relate. Early summer is also finals time for students, graduations, family visits, etc. All the team without exception is especially busy these days!
Sadly, that means there’s not much to show, but we already knew summer would be like that. It’s always like that. However, we did something really, really, really important:
Love Me have an actual, playable prototype of the game!
It’s very basic, and we need to fix some bugs -some minor, some quite important- to consider the “build” to be finished. But, hey! It’s there, it works, and most basic mechanics are ready to be polished to add more things. I know it doesn’t feel like much, but we are happy with how the progress, although slow, is being consistent so far. We’re going to focus on the AI next and hopefully everything goes smooth from there.
Before the next report, we will post one or maybe even two videos on our YouTube channel. For now, I’ll just drop here this super cute -and dangerous- animation by Jaru!
Thanks for following us!








