Tumblr Holy Grail War, Another Start: Wave 2 - Day 1 (Teams Saber, Rider, Assassin, and Lancer)
Cu Chulainn: "Seems like I'm in. Glad to work with you all, I'm Lancer. Sorry for the spear rain. Felt like showing off a bit."
Izou: "Well, I didn't see it, but considering how spooked you've got everyone else, I'll take your word for it. Good workin' with ya."
Musashi: "Which just leaves Archer. I mean, we managed to convince your Masters, but… he seems a bit more on the stubborn side, and his Masters might want to still win the Grail."
Cu Chulainn: "I dunno. He's stiff, but probably not unreasonable. I'm sure we can convince him to help us out. Besides, he's powerful. You saw that bow of his firsthand, didn't you?"
Musashi: "I can't deny that... I mean, both you and him have divine blood, right?"
Cu Chulainn: "Eh, I guess so. But he loved to flaunt it, for sure."
Mandricardo: "…Then it seems like we're better off splitting up. Some of us go fight or try and recruit the others, some of us find clues."
Musashi: "Makes sense to me. Outside of that, our only other option is to just... kill the other Servants and see what happens when the Grail manifests. And that might not be for the best."
Izou: "...Got it, got it. I mean, feels like we've gotta kill the two new Servants regardless, but I'll hold my blade. Sound good to you guys, Masters?"
-
Welcome to Part 2 of the Tumblr Holy Grail War!
There are now 4 phases for each 'Wave'.
Starter Phase
Decision Phase
Encounter Phase
Prep Phase
You're currently in the 'Ready Phase'. As an allied team, this is where you decide who does what by voting!
The top two Servant results in the poll will be out and about, either finding new allies or fighting other Servants!
The latter two Servant results in the poll will go and investigate the Grail War! Watch out, because there's a chance that they may be attacked as well! Uncover clues about the Grail War while your allies are out fighting on the field!
(If additional Servants are added to an alliance, they'll simply be 'benched' for the round if they're in last place)
Investigating Servants won't have the full scope of their abilities, but that doesn't mean they're weak! Rather than the +2% bonus from being ambushed, they gain a special 'Investigation Skill' instead.
All 'Anti-Class' bonuses have been reset!
Vote here!
How do you want to order your Servants?
Saber (Miyamoto Musashi)
Rider (Mandricardo)
Assassin (Okada Izou)
Lancer (Cu Chulainn)
Voting ended onMar 12, 2023
At the end of a Wave, all Servants decide whether they want to stay allied or not. Allied Servants are 'severed', becoming options for combat, and are unable to return to an alliance for 2 Waves.
Servant Skills:
Miyamoto Musashi (Saber)
Skills:
Heavenly Eye (A) - When fighting in a free-for-all, gain +5% to your final score, and reduce their scores by -2%.
Fifth Force (A) - Instead of a 3% boost to 1-on-1 confrontations as per 'Saber' restrictions, it's instead raised to 8%. If victory over another Servant during a combat poll is above 50%, the opposing Servant gains two 'wounds' instead of one.
Battle Continuation (EX) - If she loses a confrontation while on her final wound, if there's only a 10% difference between the scores, she can slip out unscathed.
Investigation Skill, Magic Resistance (A): When attacked during 'Investigation', gain +5% defensive boost.
Musashi is on her last wound! 'Battle Continuation EX' is active!
Status: [0 Command Spells, 2/3 wounds]
Mandricardo (Rider)
Skills:
Brigliadoro's Neigh (A) - Increases the Rider-class trait to +5% rather than +3% in free-for-all brawls.
Armor of the Nine Worthies (A) - When attacked, reduces the amount of the Servant's final combat poll result by 10%.
The Instant Before the Strike (C) - When on his last ‘wound’, gain a 15% permanent boost to his final combat poll results.
Investigation Skill, Riding (B): When attacked during 'Investigation', if engaged in a Free-for-All and has a final score within 5% of an ally, do not gain a wound.
Mandricardo has [1] wound!
Status: [1 Command Spell, 1/3 wounds]
Okada Izou (Assassin)
Skills:
Man-Slayer (A) - When fighting a Servant that possesses a wound, gain a +3% boost. When fighting a Servant that possesses 2 wounds, gain +5% instead.
Presence Concealment (B) - When 'playing defensively', cannot be attacked by ANY Servant outside of Archer or Caster.
Swordplay as Swift and Powerful as a Falcon (A) - When going up against another Servant 1-on-1, gain +7% to final combat poll results instead of +5%, and reduce their combat poll results by 3%.
Investigation Skill, Eye of Mind (False) (C): Cannot be attacked while 'Investigating', redirects any attacking Servants to another target if possible. If no other targets, fight with a +3% bonus.
Izou has [1] wound!
Status: [2 Command Spells, 1/3 wounds]
Cu Chulainn (Lancer)
Skills:
Rune Magecraft (B) - When fighting in a free-for-all, gain a +5% to combat score results. Additionally, any skills that reduce scores against Lancer will have their effectiveness reduced by 1%.
Battle Continuation (A) - Is able to take 4 'wounds' instead of the normal 3. On his last ‘wound’, gain a permanent +5% boost to final combat poll results.
Protection from Arrows (B) - When going against an Archer, Caster or Assassin-class Servant, gain a +5% to final combat poll results, and reduce their results by 5% as well.
Investigation Skill, Divinity (B): When attacked during an 'investigation', lower enemy boosts by 4%, and increase allies boost by 2%.
Tumblr Holy Grail War, Another Start: Wave 2 - Day 1 (Team Avenger)
As soon as he had a chance, Avenger slipped into the darkness. Win or lose, 'self-preservation' came in just before 'making friends'.
"Yo. Huh? 'Why didn't I stick around with Archer'? There was no way we were going to work together. Outside of personality reasons, we're on two different sides. I want him dead, and he doesn't want that."
"Here's the thing, and trust me... it's weird for me to say this too, but we've got to get the Grail War back on track. Seven Servants dead. Seven PROPER Servants dead. The Grail is filled up, you get your 'wish', and then with 'Ruler' satisfied we can move on with our lives. Fighting alongside Archer now was just a way to ensure we got a good hit on Foreigner early, so that if she tries to stop us from getting the Grail later, she'll be just... a bit weaker."
"...'Course, speaking of, now that Ruler let you all call up a fresh new Extra-class, it's complicating things. Letting Foreigner die just means that the Grail becomes even more corrupt-- letting Foreigner win means that things will go from bad to worse."
"...Basically, we're in the hardest position. We need to kill at least four more Servants that aren't Foreigner, snag the Grail, make a wish, and try not to die. How do I always end up in these messes..."
-
Welcome to Part 2 of the Tumblr Holy Grail War!
Avenger's goal is to kill four (ideally five) Servants to sacrifice to the Grail, in order for the Masters to make a wish without complication... all without killing Foreigner and further corrupting the Grail. Or dying first. Or letting Foreigner get the Grail. Easy.
There are now 4 phases for each 'Wave'.
Starter Phase
Decision Phase
Encounter Phase
Prep Phase
During Avenger's 'ready phase', he can either 'amp himself up', or mess with the internal data of the Grail War to 'drag someone down'.
What are you and Avenger doing?
Amp Avenger up (+2% next combat round)
Drag others down (-2% to opponents next combat round)
Voting ended onMar 12, 2023
Team Avenger has all 3 Command Spells!
Angra Mainyu is uninjured!
Skills and Noble Phantasms:
Angra Mainyu (Avenger)
Zarich: Right Fang Grinder (C) - Reduce enemy Servant boosts by -3%.
Tawrich: Left Fang Grinder (C) - Gain a +3% attack boost.
Annihilation Wish (A) - When fully healed, gain a -20% demerit to his final score. With one wound, the demerit is reduced to -10%. With two wounds, the demerit is changed to a +20% boost.
Noble Phantasms
Verg Avesta (D) - A Noble Phantasm that hinges on the his Masters supporting him by... not supporting him. If activated, then if Avenger recieves certain percentages of the vote (not including bonuses), he's able to inflict certain amounts of damage.
0% to 5% - Inflict 3 wounds on a target.
6% to 10% - Inflict 2 wounds on a target.
11% to 15% - Inflict 1 wound on a target.
16% to 90% - Inflict no wounds on a target, and take 1 wound regardless of winning and losing. Opponent takes no damage, even if Avenger has the higher score.
91% to 100% - Take 3 wounds.
This Noble Phantasm costs 1 Command Spell to trigger.
Unlimited Raise Dead (False) - If used while Avenger is on his final wound, he's able to return from the dead with no wounds present, and 3 Command Spells once more.
This Noble Phantasm costs 2 Command Spells to trigger.
Tumblr Holy Grail War, Another Start: Wave 2 - Day 1 (Team Archer)
As Foreigner disappeared with a pained shriek, Arjuna looked around as the church began to return to how it had been before- as if nothing had happened at all, strangely enough. Devoid of any sort of damage.
"...Hm. I'm certain I did damage to 'Foreigner', but it seems as if she and 'Avenger' slipped out during all the commotion. And I can't seem to find the Lesser Grail either- perhaps someone used magecraft to change the location?"
"...Well, as it stands, they're simply more competitors for the Grail. However, it's no matter. Even with Lancer's curse, we can still be successful."
-
Welcome to Part 2 of the Tumblr Holy Grail War!
There are now 4 phases for each 'Wave'.
Starter Phase
Decision Phase
Encounter Phase
Prep Phase
As Arjuna is a 'lone Servant', he doesn't have a lot to do currently, and his goal hasn't changed either. Either he can march by the beat of his own drum, or try to find allies. Ultimately, it's your choice.
Anti-Class bonuses from Part 1 have been nullified for everyone!
What will you do?
Rest at the Church. (+2% against Extra-class Servants)
Rest at your base. (+2% against Standard-class Servants)
Voting ended onMar 12, 2023
Team Archer has used all their Command Spells!
Archer is on his final wound! They're uncurable until Gae Bolg is destroyed!
Skills:
Arjuna (Archer)
Hero of the Endowed (A) - If fighting an enemy Servant, and the difference between scores is within 3%, take the win.
Mana Burst (Flame) (A) - Gain a +8% boost to combat poll results when attacked during 'playing defensively', rather than +3%. When not ‘playing defensively’, gains a 5% boost to final combat poll results instead.
Independent Action (A) - After receiving his third 'wound', he has one more round to attempt to attack before fading away. (Cannot be healed during this period via Command Spell).
Tumblr Holy Grail War, Another Start: Wave 2 - Day 1 (Team Foreigner)
"It hurts... it hurts...! Ghh... ghhhh...!"
She vanished from the church as soon as Archer's arrow landed what could have been a decisive hit, appearing in a strange, liminal space. Stars, numbers, data-- all flying past her at an incredible rate as she crumpled onto the ground. Her Spirit Origin shuddered, as it reverted. Weakened. Into something more... familiar.
"Aah... Avenger... he did something to me. Cut my connection... sorry, Masters... but I'll still do my best to win the Grail for you all, okay...?"
-
Welcome to Part 2 of the Tumblr Holy Grail War!
Foreigner's goal is simple. Kill the enemy Servants, and win the Grail.
There are now 4 phases for each 'Wave'.
Starter Phase
Decision Phase
Encounter Phase
Prep Phase
During Foreigner's 'Starter Phase', she can 'break composure'. While 'breaking composure' sends her a little closer to madness, and when it fully breaks, you temporarily losing control over her... in the best case scenario. Perhaps something worse happens...
Van Gogh has 6 'Composure Points', rather than Command Spells. She gains the opportunity to recover one 'Composure Point' at the end of each Wave.
'Break Composure' (Wave of Madness, -10% Demerit to All Servants, -2 Composure)
Keep Van Gogh composed through calming small-talk.
Voting ended onMar 12, 2023
Van Gogh's Composure is [6/6]! Her temperament is fine!
Van Gogh has [1/6] wounds!
Skills:
Van Gogh (Foreigner)
Het Gele Huis (A+) - When winning first place in a Free-for-All, inflict 2 wounds on the bottom Servant, rather than just one. If engaged in a one-on-one, inflict 2 wounds instead of one upon victory. Additionally, reduce Servant bonuses by 10%, and if the gap between scores is greater than 35% when winning, recover from a 'wound'.
NOBLE PHANTASM
De Sterrennacht (EX) - [NOBLE PHANTASM LOCKED, UNLOCKS AFTER AVENGER IS KILLED.]
Tumblr Holy Grail War, Another Start: Wave 3 - Day 1 (Teams Saber, Rider, Assassin, and Lancer)
Musashi: "Okay, who's ready to go fight a Holy Grail War! Go team!"
Cu Chulainn: "Heh. Time to see if these 'Extra-classes' stand up to the hype."
Arjuna: "I cannot speak for Avenger, but Foreigner is quite powerful. Don't foolishly let your guard down."
Izou: "Ooh. The new Servant has Archer all spooked. Don't worry, bowman. You can sit back if you're that worried."
Mandricardo: "Uh... go team...?"
How are you ordering your Servants?
Saber (Miyamoto Musashi)
Rider (Mandricardo)
Assassin (Okada Izou)
Lancer (Cu Chulainn)
Archer (Arjuna)
See Results
Voting ended onMar 16, 2023
The top two Servant results in the poll will be out and about, either finding new allies or fighting other Servants!
The latter two Servant results in the poll will go and investigate the Grail War! Watch out, because there's a chance that they may be attacked as well! Uncover clues about the Grail War while your allies are out fighting on the field!
(If additional Servants are added to an alliance, they'll simply be 'benched' for the round if they're in last place)
Investigating Servants won't have the full scope of their abilities, but that doesn't mean they're weak! Rather than the +2% bonus from being ambushed, they gain a special 'Investigation Skill' instead.
Servant Skills:
Miyamoto Musashi (Saber)
Skills:
Heavenly Eye (A) - When fighting in a free-for-all, gain +5% to your final score, and reduce their scores by -2%.
Fifth Force (A) - Instead of a 3% boost to 1-on-1 confrontations as per 'Saber' restrictions, it's instead raised to 8%. If victory over another Servant during a combat poll is above 50%, the opposing Servant gains two 'wounds' instead of one.
Battle Continuation (EX) - If she loses a confrontation while on her final wound, if there's only a 10% difference between the scores, she can slip out unscathed.
Investigation Skill, Magic Resistance (A): When attacked during 'Investigation', gain +5% defensive boost.
Musashi is on her last wound! 'Battle Continuation EX' is active!
Status: [0 Command Spells, 2/3 wounds]
Mandricardo (Rider)
Skills:
Brigliadoro's Neigh (A) - Increases the Rider-class trait to +5% rather than +3% in free-for-all brawls.
Armor of the Nine Worthies (A) - When attacked, reduces the amount of the Servant's final combat poll result by 10%.
The Instant Before the Strike (C) - When on his last ‘wound’, gain a 15% permanent boost to his final combat poll results.
Investigation Skill, Riding (B): When attacked during 'Investigation', if engaged in a Free-for-All and has a final score within 5% of an ally, do not gain a wound.
Mandricardo has [1] wound!
Status: [1 Command Spell, 1/3 wounds]
Okada Izou (Assassin)
Skills:
Man-Slayer (A) - When fighting a Servant that possesses a wound, gain a +3% boost. When fighting a Servant that possesses 2 wounds, gain +5% instead.
Presence Concealment (B) - When 'playing defensively', cannot be attacked by ANY Servant outside of Archer or Caster.
Swordplay as Swift and Powerful as a Falcon (A) - When going up against another Servant 1-on-1, gain +7% to final combat poll results instead of +5%, and reduce their combat poll results by 3%.
Investigation Skill, Eye of Mind (False) (C): Cannot be attacked while 'Investigating', redirects any attacking Servants to another target if possible. If no other targets, fight with a +3% bonus.
Izou has [1] wound!
Status: [2 Command Spells, 1/3 wounds]
Cu Chulainn (Lancer)
Skills:
Rune Magecraft (B) - When fighting in a free-for-all, gain a +5% to combat score results. Additionally, any skills that reduce scores against Lancer will have their effectiveness reduced by 1%.
Battle Continuation (A) - Is able to take 4 'wounds' instead of the normal 3. On his last ‘wound’, gain a permanent +5% boost to final combat poll results.
Protection from Arrows (B) - When going against an Archer, Caster or Assassin-class Servant, gain a +5% to final combat poll results, and reduce their results by 5% as well.
Investigation Skill, Divinity (B): When attacked during an 'investigation', lower enemy boosts by 4%, and increase allies boost by 2%.
Cu Chulainn has [2] wounds!
Status: [1 Command Spell, 2/4 wounds]
Arjuna (Archer)
Skills:
Hero of the Endowed (A) - If fighting an enemy Servant, and the difference between scores is within 3%, take the win.
Mana Burst (Flame) (A) - Gain a +8% boost to combat poll results when attacked during 'playing defensively', rather than +3%. When not ‘playing defensively’, gains a 5% boost to final combat poll results instead.
Independent Action (A) - After receiving his third 'wound', he has one more round to attempt to attack before fading away. (Cannot be healed during this period via Command Spell).
Investigation Skill, Clairvoyance (C+) - Uncover a third potential option when Investigating, rather than just two. If ambushed, grant yourself a +5% bonus, and your allies +2%.
Arjuna is on his last wound!
Status: [0 Command Spells, 2/3 wounds]
-
Shared Skills:
['Forgotten Caster'] Combat Skill, High-Speed Divine Words (A) - If the gap between scores when defeating a Servant is greater than 25%, regain one Command Spell (goes to the victorious Servant). If in a Free-for-All, it considers the gap between FIRST and LAST place, and the condition to clear is raised to 35%.
Tumblr Holy Grail War, Another Start: Wave 4 - Day 1 (Teams Saber, Rider, Assassin, Lancer, and Archer)
Cu Chulainn: "You know, maybe we should give ourselves a team name if we're going to be working together like this."
Mandricardo: "A team name...? I don't know, is it necessary?"
Izou: "Heh. 'Course it is! A name that can be remembered, but also strikes fear into people!"
Arjuna: "I agree with Rider. There's more for us to worry about than just a name."
Musashi: "Ooh! Ooh! What about 'Grail Team Five'!"
Arjuna: "And Saber's already trying to think of one..."
How are you ordering your Servants?
Saber (Miyamoto Musashi)
Rider (Mandricardo)
Assassin (Okada Izou)
Lancer (Cu Chulainn)
Archer (Arjuna)
See Results.
Voting ended onMar 21, 2023
The top two Servant results in the poll will be out and about, either finding new allies or fighting other Servants!
The latter two Servant results in the poll will go and investigate the Grail War! Watch out, because there's a chance that they may be attacked as well! Uncover clues about the Grail War while your allies are out fighting on the field!
(If additional Servants are added to an alliance, they'll simply be 'benched' for the round if they're in last place)
Investigating Servants won't have the full scope of their abilities, but that doesn't mean they're weak! Rather than the +2% bonus from being ambushed, they gain a special 'Investigation Skill' instead.
Servant Skills:
Miyamoto Musashi (Saber)
Skills:
Heavenly Demonic Thundering Eye (EX) - When fighting in a free-for-all, gain +10% to your final score, and reduce their scores by -5%. If fighting a Servant one-on-one, if the gap between scores is above 20%, inflict 2 wounds.
Fifth Force (A) - Instead of a 3% boost to 1-on-1 confrontations as per 'Saber' restrictions, it's instead raised to 8%. If victory over another Servant during a combat poll is above 50%, the opposing Servant gains two 'wounds' instead of one.
Battle Continuation (EX) - If she loses a confrontation while on her final wound, if there's only a 10% difference between the scores of her and her opponent (non-allied Servant), she can slip out unscathed.
Investigation Skill, Magic Resistance (A): When attacked during 'Investigation', gain +5% defensive boost.
Musashi is on her last wound! 'Battle Continuation EX' is active!
Status: [1 Command Spell, 2/3 wounds]
Mandricardo (Rider)
Skills:
Brigliadoro's Neigh (A) - Increases the Rider-class trait to +5% rather than +3% in free-for-all brawls.
Armor of the Nine Worthies (A) - When attacked, reduces the amount of the Servant's final combat poll result by 10%.
The Instant Before the Strike (C) - When on his last ‘wound’, gain a 15% permanent boost to his final combat poll results.
Investigation Skill, Riding (B): When attacked during 'Investigation', if engaged in a Free-for-All and has a final score within 5% of an ally, do not gain a wound.
Mandricardo has [1] wound!
Status: [1 Command Spell, 1/3 wounds]
Okada Izou (Assassin)
Skills:
Man-Slayer (A) - When fighting a Servant that possesses a wound, gain a +3% boost. When fighting a Servant that possesses 2 wounds, gain +5% instead.
Presence Concealment (B) - When 'playing defensively', cannot be attacked by ANY Servant outside of Archer or Caster.
Swordplay as Swift and Powerful as a Falcon (A) - When going up against another Servant 1-on-1, gain +7% to final combat poll results instead of +5%, and reduce their combat poll results by 3%.
Investigation Skill, Eye of Mind (False) (C): Cannot be attacked while 'Investigating', redirects any attacking Servants to another target if possible. If no other targets, fight with a +3% bonus.
Izou has [1] wound!
Status: [2 Command Spells, 1/3 wounds]
Cu Chulainn (Lancer)
Skills:
Rune Magecraft (B) - When fighting in a free-for-all, gain a +5% to combat score results. Additionally, any skills that reduce scores against Lancer will have their effectiveness reduced by 1%.
Battle Continuation (A) - Is able to take 4 'wounds' instead of the normal 3. On his last ‘wound’, gain a permanent +5% boost to final combat poll results.
Protection from Arrows (B) - When going against an Archer, Caster or Assassin-class Servant, gain a +5% to final combat poll results, and reduce their results by 5% as well.
Investigation Skill, Divinity (B): When attacked during an 'investigation', lower enemy boosts by 4%, and increase allies boost by 2%.
Cu Chulainn has [2] wounds!
Status: [1 Command Spell, 2/4 wounds]
Arjuna (Archer)
Skills:
Hero of the Endowed (A) - If fighting an enemy Servant, and the difference between scores is within 3%, take the win.
Mana Burst (Flame) (A) - Gain a +8% boost to combat poll results when attacked during 'playing defensively', rather than +3%. When not ‘playing defensively’, gains a 5% boost to final combat poll results instead.
Independent Action (A) - After receiving his third 'wound', he has one more round to attempt to attack before fading away. (Cannot be healed during this period via Command Spell).
Investigation Skill, Clairvoyance (C+) - Uncover a third potential option when Investigating, rather than just two. If ambushed, grant yourself a +5% bonus, and your allies +2%.
Arjuna is on his last wound!
Status: [0 Command Spells, 2/3 wounds]
-
Shared Skills:
['Forgotten Caster'] Combat Skill, High-Speed Divine Words (A) - If the gap between scores when defeating a Servant is greater than 25%, regain one Command Spell (goes to the victorious Servant). If in a Free-for-All, it considers the gap between FIRST and LAST place, and the condition to clear is raised to 35%.
['Forgotten Rider'] Combat Skill, Golden Rule (Seven Voyages) (EX) - When fighting an opponent one-on-one, add half of their boosts to your own score.
['Forgotten Saber'] Combat Skill, Charisma (C-) - When fighting alongside allies, increase the 'ally bonus' from +5% to +7%.
Tumblr Holy Grail War, Another Start: Wave 3 - Day 1 (Forgotten Servant: Caster)
_CASTER: "...So, you decided to bring me back here. It's not much of a workshop, and I don't have much in terms of mana, but I suppose I can mess around with the Grail War's data. I'll have to be careful, so just give me some time."
[ With the 'Forgotten Caster's trust, and returning her to her base, she's decided to set up a workshop! With some time, she can enhance the abilities of your Servants! ]
[ The enhancements will be added at the end of the Wave! If the Servant set to be enhanced dies, then her work fizzles out completely for the round, so be careful! ]
Tumblr Holy Grail War, Another Start: Wave 4 - Day 1 (Forgotten Servants: Caster, Rider, and Saber)
_CASTER: "Rider! Saber! I see, so the rest of you are around here... it's good to see you alright. In some capacity, at least."
_RIDER: "It's been some time. So, this is where they have you working? I'd like to lend a hand, if possible..."
_SABER: "Heh. I guess they'll need our help. Why don't we do some training with them? Keep 'em sharp."
_RIDER: "That sounds fine with me, though I'm not much of a fighter... your thoughts, Lady Caster?"
_CASTER: "I have no complaints. Just don't rough them up too badly. Some of them are in rather dire straits, after all."
What will you have the Forgotten Servants do?
Work on an upgrade for Saber, and grant a +3% boost.
Work on an upgrade for Rider, and grant a +3% boost.
Work on an upgrade for Assassin, and grant a +3% boost.
Work on an upgrade for Lancer, and grant a +3% boost.
Work on an upgrade for Archer, and grant a +3% boost.
See Results.
Voting ended onMar 21, 2023
You've added more Servants to Caster's workshop! The fighting power of your alliance has grown!
While the upgrades will be added at the end of the round, the boosts will be applied as soon as the Servant engages in combat during the current round!