Whenever anybody starts talking about how gaming can inform political protest it becomes a struggle for me to keep listening. It took me days to finish Stephen Duncombe's chapter on Grand Theft Auto in Dream: Re-Imagining Progressive Politics in an Age of Fantasy. So I'm glad Micah White waited until the end of "To The Barricades!" (which includes great historical stuff about strategic innovations in revolutionary street tactics) to start talking about some seriously annoying sounding nonsense. I know its not right, but this is some D&D nerditry:
One example would be a game where participants use their phones to interact with fictional characters and, in order to unravel an anticorporate storyline or solve an anticonsumerist mystery, earn blackspot points by putting up Buy Nothing Day posters, throwing stink bombs, recruiting comrades and organizing flashmobs. When activism is “gamified,” reaching level 50 could start an insurrection.