first batch of artfight attacks. in order:
(FanDesign/Redesign) Petey K - @peteykofpenguinband
Voltager / Eddie - @chedarr
Katie B | Newbie and Chase | Agent Seeker - @thepastelpenguin
seen from Egypt
seen from United Kingdom
seen from Poland

seen from Egypt
seen from Netherlands

seen from Argentina
seen from China
seen from United States

seen from Poland
seen from Russia

seen from Egypt

seen from United Kingdom
seen from United States
seen from China
seen from United States
seen from United States
seen from Germany
seen from China
seen from Japan
seen from Egypt
first batch of artfight attacks. in order:
(FanDesign/Redesign) Petey K - @peteykofpenguinband
Voltager / Eddie - @chedarr
Katie B | Newbie and Chase | Agent Seeker - @thepastelpenguin
a secret santa gift for a friend!
WOO YEAH!! ARTFIGHT!!! SUMMER!! THE BEST TIME OF THE YEAR!! (unless you're in the southern hemisphere. in which case, sorry, winter is cool too)
managed to get another penguin mass attack in this year! these characters were so awesome to work with. feat:
Atlas - @thatoneocartist
Sharky - @kogglyuffs
Geszti - @geszti12
CeCe - @imcringeandnotfree
Jazz - @fullmoonfireball
P - (mine)
been sitting on these pages for a long while, but im still very proud of the mood setup. looking back at it, im not super happy with how the overall story progression is written so i figure itd be better to spend the energy working on other things at the moment
operation veggie villain. herbert's summit lair was the very first room i made for cpj. everything except for the trees, rock, and some corn assets were drawn from scratch. i took special care to ensure this room was as accurate to the lair from the mission as possible, down to the exact placement and number of every corn cob and kernel. the ski villages are room edits i made, with the projector asset being stolen from the psa missions.
the psa hq rebuild phase 2 is an edit that required a good bit of drawing for the fixed screen structures and such. the deadline for this room was a single day because the team realized only last second they needed it iirc, so i really should've rushed the job, but i put so many little details in it because i kept being like, wait this would be so fun! i left the cracks in the wall where the desk initially broke through, patched up the broken wires with electrical tape, there's the closet half open to tease the epf of course, and i realize this was blocked by the ui in the end, but the crate in the corner holds various electronics, including parts of the popcorn bomb. lore-wise, in my head they were going to salvage the good parts of the machines. and of course we can't forget the little trashcan in the corner :] it holds the stuffing from the gift shop salon chair. i loved the idea that despite all of the popcorn and mess still around, they bothered to use the tiny trashcan
*falls flat on face* agent mass attack time! this took longer than i expected but was so much fun!! i'm really proud of this one so i'll be posting a ton of progress pics and sketches as well (linked here)
credits under the cut!:
usually my drawings are notoriously inconsistent, but this time around i'm having a lot of fun building and sticking to stricter ideas of what i want everyone to look like. some agents (and herbert jumpscare) for practice
pushing the pudgy penguin shape can be a little difficult, considering the shape constraint unless you want to go full. whatever CPI did, which i don't personally. but apart from general build, you can get a good amount of diversity out of beak size+shape, feet size+shape, the shape+thickness/thinness of the strip of white that comes from the beak