Pico Wars Devlog 1
As of yesterday I finished throwing in all the data for units. In an effort to save tokens, all of this data has been encoded as strings, so it’s basically unreadable to me! (but it saves around 200-300 tokens!)
movement_costs = expand(4,{ -- water, plains, river, street, tree, mountain, rocks, beach, city, factory, airport, dock, hq -- foot, boots, treads, tires, air, sea, lander '4hqh4dqda','4dqd4dqda','4~6~4dqda','[~{~4dqda','qdqdqdqda','{+++}++go','{+++r~+go', '4hqh4dqda','4dqd4dqda','[~{~4dqda','+~a-4dqda','qdqdqdqda','{+++}++go','{+++r~+go', '[h6p4dqda','4dqh4dqda','[~{~4dqda','+~a-4dqda','7h7h7h7hb','}+++}++ko','}+++r~+ko', }) unit_names = { 'infantry', 'mech', 'recon', 'tank', 'md. tank', 'apc', 'artillery', 'rocket', 'anti-air', 'missle', 'fighter', 'bomber', 'b-copter','t-copter', 'cruiser','battleship', 'lander', 'submarine' } unit_data = expand(5, { -- movement points, ammo, fuel(in tens), vision, range_min, range_max, movement_type, cost (in thousands) '8[r=b6=', '7{q=b7a', '$o^=bdb', '@>y=b8c', 'eti=bch', '@+i==8b', '!tihfc', 'esilj9g', '@9q=bcd', 'ds%ljdf', '%9r=bej', '#9r=bek', 'f8z=b!d', '@[r==!b', '@9z=bfi', '!9rhlfn', '@[j==gf', 'e8%=bfj' })














