Splendor, Schnauzers, and Surprises
Some background about my gaming situation: The little town in which I live (roughly 35 minutes NE of Columbus, OH) has two FLGSes within walking distance of each other. When framed in this manner, many people think I am living the dream, that the presence of multiple stores of this nature within close proximity means I have my choice between myriad Euros, DBGs, and Ameritrash (oh my!).
The truth, however, is far from this. Of the two stores, one skews heavily toward the comic book side of things and operates under the mindset that the only games worth stocking are CCG/TCGs or things promoted by Wil Wheaton. They do have a demo library of about ~50 games, but... 40 of those are games I've culled from my collection to make space in my closet; so there's that. Similarly, the other shop in the area is an awkward amalgam of VFW and Game Store, filled with veterans telling war stories to Reservists. This store, much like the first, only sells games if they have been promoted by Tabletop or vomited into existence by Games Workshop. This is not to say that there aren't some really good stores around, as The Soldiery and Guardtower are excellent alternatives; I just don't have the option/spare gas/or free time to drive 45-60 minutes on a whim, just to sate some "cult of the new" cravings.
Luckily, my friends and fellow gamers are amicable people who love getting together to play games. Once per month, several friends and I get together for something we call "PaneraCon." When that's not going on, my wife and I get together with her college roommates for something I'll be calling "WadCon" (b/c it occurs in Wadsworth, OH). WadCon, typically, revolves around lighter fare than PaneraCon, but is equally enjoyable because playing games, any games, is 100% better than not playing games.
At this month's WadCon, 5+ games hit the table:
Ha Ha Moustache
Sushi Go
String Railways
Splendor
For Sale
Various Digital Games (Culdcept, Hearthstone, SolForge, Ascension)
Here are my impressions of those aforementioned titles:
Ha Ha Moustache (played once): I don't know that I'd call this one a game so much as a pleasant distraction, but it's a silly distraction at that, and certainly something to break out early in the evening to get people in a good mood. For those of you who haven't played, the premise of HHM goes something like this: 100+ cards are shuffled into a pile. 1 by 1, the dealer will hold a card up to his/her face. On one side of the card is a black and white facsimile of a famous person's moustache. On the other side are 5 clues that can be given out to aid players in guessing the person to whom the facial hair belonged. Cards can range from the Easy (Wario, Hitler, Hulk Hogan), to the disgustingly difficult (Frida Kahlo, Heinrich Himmler, etc.) Our group was abyssmal at this game. Nonetheless, lots of laughs were had before we moved onto "serious fare." While this game is enjoyable, bear in mind that it works best with a group of casual or party gamers. Also be mindful that the novelty factor is severely determined by how often you play, as once you memorize the ~100 characters and their cards, the "game" loses its appeal rather quickly. Until that point, though, it's definitely worth the 10$ or so dollars you will spend to acquire it.
Sushi Go (played 2 times): Knowing that most members of the WadCon group prefer lighter games, we subsequently cracked open the non-Gamewright version of Sushi Go. While I have a bad habit of derisively calling Sushi Go, “baby’s first drafting game,” doing so undermines the fact that this game is somewhat of a perfect stepping stone from the ground level of drafting mechanisms into more complex iterations (e.g. - 7 Wonders). From the utterly adorable art that catches the eye, to the very easy to grasp scoring system, it’s easy to understand why this title has become so popular. Though right on the border when it comes to what I consider “too light,” I certainly appreciate the role a game like this plays in getting friends to the table and then getting them to stay at the table to play other games.
String Railway (played once): One of the things other things we found out about the WadCon group (aside form the fact that they like to play games) was the fact that they like to play train games. Though not yet up to the task of something along the lines like 18XX, Ticket to Ride maps like Legendary Asia, Europe, and Africa went over well at our New Year’s party; so we were eager to try other games with the same theme. That said, one of the first names that comes to my mind trains are mentioned (other than Alan Moon) is Hisashi Hiyashi (designer of String Railways and the 2013 hit TRAINS!) Though I, personally, think Trains! is somewhat overrated, I was eager to play Hiyashi’s other offering after seeing it featured on SU&SD. We read over the rules, set up the river and mountain and proceeded to play the game… and were left horribly underwhelmed. To me, String Railway isn’t so much the strategic game I was hoping it to be so much as it’s a faux-dexterity game that gets a bit too much credit for using unorthodox components. It also seemed to be overbalanced, with many of the cards giving 2 points (+/- 1) and no real incentive to connect to particular stations other than the fact that it gained you points or took points from your opponent in such a small/marginal manner that you didn’t really feel it was important to take certain options into consideration. I assume that I, and the members of my group, missed some nuanced strategy of this game, but I don’t think this one will be hitting the table again for quite a while (I may even donate it to our library, which is trying to cultivate a collection). I’m also starting to gain the opinion that Mr. Hiyashi is a relatively overrated designer when compared to some of his other Asian brethren like Seiji Kanai and Jun Sasaki.
For Sale (played 2 times): There are oodles and oodles of reviews and strategy articles about this Stephen Dorra, 2-phased auction game, so I won’t bore you by adding a long-winded discourse. I will simply leave it at this: If you haven’t played For Sale, you need to. And, after playing it, you don’t feel a need to purchase it… I’m not sure we can--or should be--friends any more. It’s streamlined, accessible, and deep; three qualities every great game should have.
Splendor (played 4 times): Unless you’ve been hiding under a veritable rock, you’re aware of the “new hotness” that is Marvel Dicema...er, SPLENDOR!! Joel Eddy loved it, as did Rodney from Watch it Played; and Vasel said it should be nominated for the SdJ this year. Likewise, the game seemed to be EVERYWHERE on my Twitter feed. After doing some research and watching some videos, my initial impression was that the game looked dry and number crunchy (an opinion that was confirmed by many.) Nonetheless, I coerced a friend into letting my borrow his copy, as I figured a 4P test run this weekend would determine whether or not it was up my alley… Spoiler Alert: the fact that we played four times should tell you how the game went over with the group. In truth, the game IS dry and number crunchy. But, for those who would equate the game’s mechanism to a spreadsheet or Excel file, think of it this way: instead of mindless choices of “Collect group A >> turn Group A into Thing B,” you’ve got a sweet dual monitor set up of spreadsheets, with the second monitor displaying a coworkers files that you can mess with for fun and profit. Our first game was a romp… 15-8-3-3. (And I was pleased with myself). Immediately, my wife’s best friend said. Again, I want to get better at this. Who was I to say no? Second game, I won again: 15-13-11-10. They were getting better at this, which warmed my cold little gamer heart. At this point, it was getting late, so we put the game up, with almost all of the group wanting to play it again after we got home from lunch the following day. This afternoon, we played 2 more times (this time as a 3P version). I tried an aberrant strategy of hording the Level 1 cards until I hit critical mass, and using this stockpile of cards to acquire nobles turn on consecutive turns, but that train was derailed when my wife plopped down an early 7 and got an absolutely sick engine going. That game ended on a nailbiter - 18-16-13, as did the following game, which included an 8 point turn (huge, considering 15pts is the win condition). While I was pleasantly surprised by how much I--and others--liked this game. I am very aware that it will not be for everyone. The “gem trading theme” won’t grab everyone (and will probably feel pasted on to some), and the math-y feel will probably be a polarizing factor between Euro enthusiasts and Ameritrash fans (who will probably get nothing out of this title.) That said, this deck has a great resource management/puzzle feel and great components. And, much like Rodney mentioned in his review… this is a game that seems like it will have at least one member of your group yearning for interminable plays. Other Notable Stories from this weekend... A.) For lunch on Sunday, the 4 of us ended up going out to Quaker Steak & Lube, a wing joint with some really great, greasy spoon-type fair. On the way there, I noticed that we passed a Target. Out of pure curiosity, I asked our host if I could stop there just to see if they had a rogue copy of Marvel Dice Masters. Miraculously, they had 2 (which I picked up) Proof: http://instagram.com/p/nTdL5bNY5N/ B.) As curmudgeonly as I usually seem, there are some things I love... Babies, Puppies, the Red Sox. So, getting the chance to puppy sit on Sunday afternoon and Monday morning was a nice change of pace. I even accepted the fact that, instead of my Boston Terrier and Boxer (who often gets mistaken for a Pit because of her brindle coloring), I had a super tiny Miniature Schnauzer take up residence in my lap Look at that face: http://instagram.com/p/nUCui_NY_6/














