Long ago, a daemonic harbinger whose name has been stricken from history challenged the rule of the Four Horsemen of Abaddon. Somehow discovering the prison of the legendary Oinodaemon, this nameless fiend siphoned part of the god-daemon’s power into itself and ascended to become the Fifth of the Four: the Horseman of Conquest. This living blasphemy was struck down decisively not long after by an alliance of all four archdaemons, the killing blow struck by Roshmolem the Steel Weaver, then the Horseman of War, but not before it created its own daemonic race of deacons: the ultrodaemons.
Given their origin, ultrodaemons are despised in Abaddon, and only a few serve the Four Horsemen or harbingers as marshals and field commanders. Most ultrodaemons inhabit Abbadon’s forsaken wastes outside the realms of the Horsemen or roam the hinterlands of Hell or the Abyss, petty warlords over their own daemonic armies. Such ultrodaemons plot campaigns of wanton destruction or hire their services out as mercenaries, spreading death and misery however they can. Ultrodaemons are cruel even by fiendish standards, and few minions survive long in their employ.
ULTRODAEMON
CR: 13
XP: 25,600
NE Medium outsider (daemon, evil, extraplanar)
Init: +7; Senses: Darkvision 60 ft.; Perception +23
Aura: Fear (30 ft., DC 23)
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AC: 27, touch 13, flat-footed 24 (+4 armor, +3 Dex, +10 natural)
hp: 189 (18 HD)
Fort +16, Ref +14, Will +15
DR 10/good; Immune: Acid, death effects, disease, poison; Resist: Cold 10, electricity 10, fire 10; SR 24
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Speed: 30 ft.
Melee: +3 greatsword +23/+18/+13/+8 (2d6+6/19-20)
Special Attacks: Hypnotic gaze (fascinated, 30 ft., Will DC 23)
Spell-Like Abilities (CL 18th, concentration +24, +22 ranged touch):
At will - Alter self, deeper darkness, detect magic, detect thoughts (DC 16), dispel magic, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), prying eyes, ray of enfeeblement, ray of exhaustion, scorching ray, suggestion (DC 17)
3/day - Enervation, quickened scorching ray, wall of fire
1/day - Fire storm (DC 22), mass suggestion (DC 20), summon (level 8; 1 ultrodaemon, 1d4 nycadaemons, or 1d6 mezzodaemons; 35%)
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Str 15, Dex 16, Con 21, Int 16, Wis 15, Cha 19
Base Atk: +18; CMB: +20; CMD: 33
Feats: Combat Casting, Improved Critical (ray), Improved Initiative, Iron Will, Point Blank Shot, Precise Shot, Quicken Spell-Like Ability (scorching ray), Uncanny ConcentrationUM, Weapon Focus (ray)
Skills: Bluff +25, Diplomacy +25, Intimidate +25, Knowledge (arcana) +24, Knowledge (planes) +24, Perception +23, Sense Motive +23, Spellcraft +24, Stealth +23
Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
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Environment: Any (Abaddon)
Organization: Solitary or pair
Treasure: Double standard (+3 longsword, +2 chain shirt, other treasure)
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Hypnotic Gaze (Su): Creatures with 30 feet that meet an ultrodaemon's gaze are fascinated for as long as the ultrodaemon concentrates and for 2 rounds thereafter (Will DC 23 negates). The ultrodaemon's allies are immune to this gaze attack. The save DC is Charisma-based.
THE GENERAL OF GEHENNA
Either a region of Abaddon’s outlands or an adjacent demiplane (sources differ), Gehenna is a hard-to-reach realm dominated by four impossibly huge volcanoes, where no natural surface exists at more than a forty-five degree angle. A haven for divs, night hags, barghests, asuras, and outcast daemons and devils, this deadly range is ruled by the General of Gehenna, an ultrodaemon who has attained the power of a daemonic harbinger. Styling himself heir to the Horseman of Conquest, the General rules from the Crawling City, a metropolis propelled across Gehenna’s surface on billions of grotesque humanoid legs, and most (but not all) ultrodaemons loosely claim allegiance to him. The General of Gehenna is despised by all Four Horsemen, but all campaigns to unseat him have failed due to the inhospitable terrain he calls home.
The General of Gehenna is a neutral evil daemonic harbinger. His areas of concern are conquest and mercenaries, and his unholy symbol is a flaming sword between two glowing eyes. He grants access to the domains of Destruction, Evil, Trickery, and War and to the subdomains of Daemon, Greed, Tactics, and Torture.