Sarumzhis are demons of the air, embodiments of the storm's wrath given evil and destructive purpose. The first sarumzhis were created by the demon lord Pazuzu, King of the Wind Demons, by consuming evil souls and breathing them forth again in the form of avian terrors. Since then, sarumzhis have bred true throughout the Abyss, and while thousands of them flock to Pazuzu's side to join him in acts of destruction, millions more inhabit the wild places of the Abyss, seeking out titanic howling storms and reveling in the wind and lightning.
Given their birdlike appearance, sarumzhis are easily mistaken for vrocks, but sarumzhis hate and fear those more powerful demons, even when both serve under the same master. Sarumzhis most often live as little more than hateful animals, but some greater demons enslave them to use as messengers.
SARUMZHI
CR: 3
XP: 800
CE Medium outsider (air, chaotic, demon, evil, extraplanar)
Init: +3; Senses: Darkvision 60 ft.; Perception +13
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AC: 16, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +2 natural)
hp: 32 (5 HD)
Fort +5, Ref +4, Will +6
DR 5/cold iron or good; Immune: Cold, electricity, poison; Resist: Acid 10, fire 10; SR 14
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Speed: 30 ft., fly 80 ft. (perfect)
Melee: Bite +7 (1d6+2), 2 claws +7 (1d4+2)
Ranged: Air blast +8 (see below)
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Str 14, Dex 16, Con 13, Int 5, Wis 15, Cha 10
Base Atk: +5; CMB: +6; CMD: 20
Feats: Dodge, Flyby Attack, Skill Focus (Perception)
Skills: Acrobatics +11, Fly +11, Perception +13, Survival +10
Languages: Abyssal; telepathy 100 ft.
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Environment: Any land (The Abyss)
Organization: Solitary or flock (3-12)
Treasure: Standard
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Air Blast (Su): At will, a sarumzhi can form a powerful sphere of fetid air and send it whistling toward a target as a ranged touch attack (maximum range 100 ft., no range increment). If the attack hits, the target takes 2d6 points of damage and must make a successful Strength check (DC 13) or be pushed 5 feet directly backward and knocked prone. The save DC is Constitution-based.