A galeb duhr typically stands between eight and twelve feet in height, though individuals with the young or giant simple templates are not uncommon. It resembles nothing so much as a huge stone with small white eyes and stumpy arms and legs. A galeb duhr can hold itself so still as to appear one with the surrounding rocks, and many a traveler was walked right by one without ever realizing.
Galeb duhrs congregate in small groups of up to five, quietly appreciating each other's company as they sit motionless on their mountainsides. Often the only sign of their presence is the palpably sad songs they rumble to themselves - galeb duhrs are accomplished singers, with beautifully deep, rumbling voices. Galeb duhrs know every inch of their mountains and collect gemstones for the simple pleasure of staring into their facets. Unscrupulous humanoids sometimes try to force galeb duhrs to part with their knowledge of precious stones and veins of gold, but the peaceful elementals will not hesitate to defend themselves with violence if need be.
GALEB DUHR
CR: 9
XP: 6,400
N Large outsider (earth, elemental, extraplanar)
Init: +0; Senses: Darkvision 60 ft., tremorsense 300 ft.; Perception +22
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AC: 24, touch 9, flat-footed 24 (+15 natural, -1 size)
hp: 126 (12 HD)
Fort +13, Ref +4, Will +13
DR 10/magic; Immune: Elemental traits, petrification; Resist: Fire 10; SR 20
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Speed: 20 ft., burrow 30 ft.
Melee: 2 slams +20 (1d8+9)
Ranged: Rock +11 (1d8+13/120 ft.)
Space: 10 ft.; Reach: 10 ft.
Special Attacks: Earthen grasp, powerful charge (slam, 1d8+13), rock throwing
Spell-Like Abilities (CL 9th, concentration +11):
At will - Animate objects (boulders only), spike stones (DC 15), stone shape
1/day - Move earth, passwall, transmute rock to mud (DC 16), wall of stone
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Str 29, Dex 10, Con 20, Int 13, Wis 17, Cha 12
Base Atk: +12; CMB: +19 (+23 bull rush); CMD: 29 (33 vs. bull rush)
Feats: Alertness, Cleave, Greater Bull Rush, Improved Bull Rush, Iron Will, Power Attack
Skills: Knowledge (geography) +16, Perception +22, Perform (oratory, poetry, sing) +16, Sense Motive +22, Stealth +15 (+19 in stony environs); Racial Modifiers: +4 Stealth (+8 in stony environs)
Languages: Dwarven, Giant, Terran
SQ: Freeze
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Environment: Any mountains (Plane of Earth)
Organization: Solitary, pair, or tumble (3-5)
Treasure: Standard
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Earthen Grasp (Su): Three times per day as a standard action, a galeb duhr can conjure a huge hand of stone to grasp its foes. This functions as the grasping hand spell (CL 9th), except that the hand is made of solid stone, not magical force; it cannot move; and it cannot interpose or bull rush, only grapple.
Freeze (Ex): A galeb duhr can hold itself so still it appears to be a boulder. A galeb duhr that uses freeze can take 20 on its Stealth check to hide in plan sight as a boulder.