Kondo & Miyamoto on re-using short musical phrases in NES music, 2025.
Source: Nintendo Museum
https://www.hyruleinterviews.com/29a41fe961fd8017b3d4c9c5ea08dbf7
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Kondo & Miyamoto on re-using short musical phrases in NES music, 2025.
Source: Nintendo Museum
https://www.hyruleinterviews.com/29a41fe961fd8017b3d4c9c5ea08dbf7
Miyamoto on how both big and small Mario came to be, 2013.
Source: Time For Kids (Time Magazine)
https://www.hyruleinterviews.com/2fe41fe961fd80449ad3eb65172b6d03
Miyamoto on why Mario is a plump shape, 2011.
Source: Iwata Asks
https://www.hyruleinterviews.com/39d6164a4154407bb75f35793425e829
Miyamoto on the Super Mario Bros. underground theme being "a masterpeice", 2025.
Source: Nintendo Museum
https://www.hyruleinterviews.com/29a41fe961fd8017b3d4c9c5ea08dbf7
Miyamoto & Tezuka on using leftover memory for Super Mario Bros., 2025.
Source: Nintendo Museum
https://www.hyruleinterviews.com/29a41fe961fd8017b3d4c9c5ea08dbf7
Nakago & Miyamoto on collaborating as director and programmer in the 80s, 2025.
Source: Nintendo Museum
https://www.hyruleinterviews.com/29a41fe961fd8017b3d4c9c5ea08dbf7
Miyamoto & Iwata on single floating blocks and believability, 2009.
Source: Iwata Asks
https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316
Tezuka on when they created the Goomba for Super Mario Bros., 2009.
Source: Iwata Asks
https://www.notion.so/01d01475fc4749f29efa7a7dcd9610e1