Miyamoto on discovering a cave, 1993.
Source: Game Over: Press Start to Continue
https://www.notion.so/1f70063644414849a9d47cbabd26cbcb

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@hyruleinterviews
Miyamoto on discovering a cave, 1993.
Source: Game Over: Press Start to Continue
https://www.notion.so/1f70063644414849a9d47cbabd26cbcb
Uemura on analyzing rival consoles during Famicom development, 2020.
Source: Kotaku
https://kotaku.com/the-designer-of-the-nes-dishes-the-dirt-on-nintendos-ea-1844296906
Miyamoto's “extreme” ambition for Mii avatars, 2011.
Source: Iwata Asks
https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/4/0
Miyamoto, Itoi, and Iwata on forbidding dreams, 2011.
Source: Iwata Asks
https://iwataasks.nintendo.com/interviews/wii/zelda-skyward-sword/7/0
Tezuka on the basic premise of Mario games, 2020.
Source: The Guardian
https://www.theguardian.com/games/2020/sep/14/super-mario-at-35-marios-makers-on-nintendos-most-enduring-mascot
Wornell on how he became the F-Zero X announcer, 2022.
Source: Kiwi Talkz
Miyamoto on a feature he forgot in Ocarina of Time, 1999.
Source: The Hyrule Journals
https://goodblood.games/ootmiyamotoqa64dream28
Koizumi on the Zelda game he liked working on the most, 2017.
Source: Social Media
https://www.reddit.com/r/NintendoSwitch/comments/6h9s6l/hi_im_mr_koizumi_producer_of_super_mario_odyssey/
Itoi on the Butoh-like vision for Giygas, 1989.
Source: Shmuplations
https://shmuplations.com/itoimiyamoto/
Iwata on finding shared sets of values with employees, 2019.
Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
Yamauchi on the viability of large-scale games, 2000.
Source: Nintendo Magic: Winning the Videogame Wars
Miyamoto on Mario's last name, 2015.
Source: Game Informer
https://web.archive.org/web/20240205013650/https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx
Miyamoto on what it means to be "Zelda-esque", 1998.
Source: GlitterBerri's Game Translations
https://www.glitterberri.com/ocarina-of-time/1101-interviews/
Hayao Miyazaki pitches a video game to Miyamoto, 1992.
Source: Family Computer Magazine (Famimaga)
Mori on what Ocarina's ending reminds him of and other media he’s watching, 1998.
Source: GlitterBerri's Game Translations
https://www.glitterberri.com/ocarina-of-time/1101-interviews/
Miyamoto on 7th Guest and not needing "a human's touch" to draw anymore, 1992.
Source: Family Computer Magazine (Famimaga)
Shikata & Aonuma on the first year of A Link Between Worlds development, 2013.
Source: Iwata Asks
https://iwataasks.nintendo.com/interviews/3ds/a-link-between-worlds/0/0/