A wet woman and some PONIES!!
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A wet woman and some PONIES!!
A campaign setting for 5E that is inspired by the true Norse mythology, with all its rigor, valor, darkness and mysticism.
“Bear up, my warriors! Bear up! Arise from the mountains and sea! Arise from forests and flat lands! Charge and kill for the king! Maybe the sun is shining one last time for us, maybe we won’t rise our axes to air again! Believe, my warriors! Believe! We will meet in Valhalla! We will drink to glory! Charge! Run and die for the king! For the king!”
- Bear King (Last march to Eastern Horn)
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, a plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Before the last three ages of northern folks, Svilland was unknown. However, that three ages have changed the whole world and its people. They were forced to settle in a new land that is surrounded by seas, mountains and Vanir lands.
It all began with the freezing of northern shores and poor harvest from farms during the first era, earlier omens of the incoming Black Winter, and Ragnarok. Then, an ice giant (jotunn) named Odd appeared, he became a cruel tyrant of northern folks. Yet, was impaled by his own half-giant brother, who was gifted with a spear from the god Balder, forged by dvergrs.
Deep within the North Mountains, Odd was imprisoned with powerful runes and large chains. However, fate was cruel and when Balder fell into Helheim by the deeds of Odin’s brother Loki, the spear started to lose its power.
The Tower
In the beginning of second era, The High Council of seidr was assembled to prevent the Black Winter from gaining more power. In order to do that, Sami seidrs were settled down to the towers of the Ymir’s Lash. And there were two kingdoms who ruled over the mainland: Lands of the Bear King and Kingdom of Eastern Horn. Samis, however, had neither a kingdom nor an established rulership during this era, since they preferred to live in their traditional ways, following the footsteps of their ancestors.
Because of its power weakening, Balder’s spear could no longer contain the might of Odd. The jotunn finally woke up, and power of the Black Winter became even greater and it kept getting stronger and stronger. The High Council of seidr could not manage to contain influence of both Odd and the Black Winter at bay, away from the south.
The Bear King started to think that they could stop the Black Winter only if they sacrifice The High Council of seidr to the gods. In this belief, he marched with his soldiers one night, and sacrificed all of the High Seidr. So began the great conflict; with the seeds of hostility and discord sewn between the Bear King and Eastern Horn.
The third age, which is the age the campaign setting takes place, was started with a war between Eastern Horn and the Bear King. This war divided the land - which was already politically unstable - into three parts: Green Lights of the East, the Nionaem, and the Alsvartr.
The Book Cover
Races: Svilland contains different races within all regions. There are 3 main regions and 6 new races. Austris who live in the Green Light of the East Empire, vestris still living in old ways and struggling with the wild, and mithals who are stuck in a conflict between of two rulers of their kingdom. An ancient race who endured many events, Samis. Outcast half-jotunns, and the best craftsmen of the nine realms, dvergrs.
Class Options: We wrote 38 new archetypes including 14 new domains. You can be a raging Svinfylking (Boar-Skirt) , charging his enemies with a mighty axe or be the hand of Odin as a Sacrifice gothi (the cleric) and spread his word. Go on a sacred hunt of Ullr, God of Hunt, as an Ullr ranger and lure your prey to your lair. Become a master of runes with the new runewalker class. Connect with spirits and channel their powers with the seidr.
The Gothi
Domains: Our domains are designed to reflect the harshness of Norse deities. Their features will make you feel like a real gothi, the respected and feared Norse cleric. Some of the domains have additional dynamics that the canon 5E does not normally have. You will be able to accumulate sacrificial points in Sacrifice domain or Aegir’s Gold in Oceanic domain and use them to gain additional effects with your features.
Gods of Svilland
Cults and Organizations: There are many cults in Svilland and some of them reflect quite opposite sides of a same deity. For example, there are worshippers of Balder who think he is good, and other worshippers of him who think he is evil. This sort of uncertainty and vagueness in belief is unique to Svilland as a D&D campaign setting, and it is a more realistic representation of religion.
Feats: 5 new feats inspired by the real Nordic culture like Lausatök Glima, a hand to hand combat style. With Shield Stance feat you can use your shield like a true viking and give no opportunity. If destroying draugrs is your thing you can enhance your experience with Draugr Slayer feat.
The Barbarian
Items & Equipment: With more than 130 new magical items authentic to Svilland, our setting offers you more variety in ways to slay your enemies and more excitement for looting their corpses. Many items have their own history and lore, and suits the overall Norse theme of the campaign.
Monsters: Svilland has many monsters dwelling within wilderness and ruins. Many of them jump right out of myths and folklores of ancient Norse, designed to fit the theme of the realm and gaming style of 5E. You will even be able to run campaigns based solely on monsters provided in our setting if you wish so.
Geography: Svilland is a vast geography that contains, cities, town, villages and ruins with various climate conditions and geographical features. You could find yourself in a ghost seidr town full of monsters lurking in shadows, big capitals with stone walls, vanir outposts, frozen mountain peaks and more.
The whole geography is divided into three kingdoms; Green Lights of the East, Nionaem, and Alsvartr. Each of them has their own way of life, their cultures differ as well as occupations, social class structures, wares, most worshipped deities, and creatures.
Kingdoms of Svilland
Yes, even now you can directly play and test Svilland! We released a demo booklet containing a small portion of the content we are creating. You can check that out and see the quality of our work before you back us. We value feedback from our backers and supporters a lot while developing the game further. You can download the booklet from here.
Kickstarter campaign ends: Thu, October 4 2018 3:01 PM BST
Website: Dream Realm Storytellers
ballin
speedpaint
teamwork makes the dream work
bare bonez
wippy of my freaky <3
thank you ry dog
yaayyy lycanthrope vjenga inspired by the cleric beast (bloodborne) and the moscow monster globster (ocean)