Monster of The Week
Written by Jay.
This week’s monster was requested by Kingdiamondsauce, and that monster is the Swarmtroopers.
Swarmtroopers are a Rank-F, 1 Slot member of the Nature family. They were created for Joker 2, and can easily be found in Treepidation. They can also be synthesized through generic means, but getting such a low rank monster is difficult, so if you’re looking to raise one, you’re better off making use of the Phoenix Scepter. If you’re playing the Pro version, you can also grab Swarmtroopers just outside The Albatross.
Stat Layout of Swarmtroopers.
That Defense...is abysmal. Swarmtrooper absolutely cannot take hits. They’re unique with their Hit Squad though, allowing them to land a whopping SIX hits per attack. If set up right, they can absolutely decimate metal monsters, which also makes them popular to train monsters in the Metal Menagerie. They also have Artful Dodger, which increases their evasion, which is very helpful in squeezing out a little extra staying power. At rank C, they pick up Occasional Blowback, giving your party a barrier that repels a single breath based attack. This doesn’t o off often, but it’s helpful when it does. And a Rank S Swrmtrooper grabs Tactical Trooper, allowing them to land another 6 hits every turn if you’re lucky.
This guy, absolutely cannot stand on their own. But, give them some support with Oomph and Buff from an ally, and you may just be set. Uber Attack Boost AND Attack Boost 3 will greatly increase your damage output. Berzerker is really handy for Swarmtroopers; Double Edge Slash does a ton of damage at the cost of damaging you, and Double Up lets you get the first action of a round and hit for double the damage you normally would, and Hatchet Man gives you attacks with low accuracy, but guaranteed critical hits. One of the six is BOUND to hit, right?
Swarmtrooper’s attack. The numbers may be low, but remember that you do get up to 12 of them. That’s still a respectable 360 without buffs.











