so as I'm getting back into fantasy lit as a historical fencer, there are a lot of things I am noticing cropping up in swordfights that are inaccurate or flat out wrong. So i wanted to write a post for my fellow writers putting down a few things I've learned in 2.5 years of swinging the actual weapons around!
Disclaimer: i am not an expert. Additionally, many of the historical terms for weapons were not standardized (there was no "one" longsword/rapier/shortsword etc when we're talking about a weapon that existed for hundreds of years across an entire continent) so what I'm discussing under the cut is specific to the late medieval/early Renaissance European two-handed weapon with a simple hilt/crossguard and with a blade length around 3 feet -- what D&D calls the longsword, or in older editions the bastard sword (although if we want to get picky about it, bastard swords should have shorter handles than longswords -- but I wrote this post as a writing reference so names are beside the point. you can call the swords whatever you want in your story, anyway).
Misconception 1: longswords are heavy.
Older editions of D&D had these weapons at 6 pounds, which is about 2x too heavy. 5e has them at 3 pounds, which is exactly right. Your average longsword is between 2 and 4 pounds, and a well-made one will be balanced such that you barely feel it. Pound for pound, they are heavier than almost all one handed weapons (except some rapiers but we'll talk about that later), but between their balance and the fact you wield them in both hands, their weight is likely not going to be a prohibiting factor for most characters. Everyone who can pick up a wooden baseball bat can pick a longsword up and swing it. A weak or out of shape character will struggle for wielding it for lengths of time, though.
Misconception 2: longswords are slow.
You're 1) thinking of a zweihander and 2)zweihanders aren't slow, either, but we'll get to that later. Longswords, wielded properly in both hands, are lightning fast, with a skilled fencer that's opened their opponent's defense often able to land 2-4 hits before a director even registers the first hit and calls "halt". And there are two components to speed: actual velocity, and distance. Longswords are -- well, long. Even if you can't swing it as fast as a little knife, the fact that it's three feet long means you're closing to target much faster compared with a shorter weapon, because you don't have to do as much footwork to get into, or out of, striking range.
Misconception 3: you can wield a longsword in one or both hands.
I mean, you could. But a one-handed wield robs a longsword of a lot of its dexterity, grace, precision, and yes -- power. You want two hands on this thing. Your dominant hand goes closer to the crossguard and it's what generates your power and edge alignment. Your offhand on or near the pommel is where your dexterity and fine steering is. Switching or removing either of these hands feels weird and you are also way more likely to get disarmed just by trying to parry with one hand.
Misconception 4: swordfights are about dodging.
You have two realistic options when someone is swinging a longsword at you: parry or step out of range. You do not duck. You do not jump. You do not sway, roll, or do backbends. All of these things will 1) rob you of necessary structure to riposte, 2) leave you wide open for a renewed attack or remise, and 3) leave your most important tool for not getting hit -- your SWORD -- too far off target to help you. Yes, all of these things look super cool and may fit depending on your style and setting. But if you're going for realism, YOU PARRY.
Misconception 5: you can be fast or strong but not both.
Ok, this is more a pet peeve about martial arts in general but: you cannot be fast without a certain base amount of muscle. You CANNOT. Small people with no muscle are slow. They have to take huge, looping cuts to compensate for their lack of muscle and leave huge openings while they do it. Small people who do well at the sport are often very quick because they have to train the heck out of footwork to outwork bigger opponents, but that only comes with TRAINING. It's not a "small people are automatically dex builds" thing. And while big muscly guys are often slower, they also 1) have less distance to move to close to target, which makes them "faster" even if they are moving a tad slower and 2) they're also often fast as balls, so you can judge virtually nothing about an opponent based on their body type except for their reach. A good, big longsword fencer will often have really fast handwork because most don't do well in longsword fencing without speed.
Let me know if there are any lingering questions I missed! I may think of more later, but I hope this was helpful for now :)
Sorta, I didn’t make the ENTIRE sword since that should be easy to enough to draw without any guidance, it’s just the sheath that gives me brain a scramblin
Took a bunch of screenshots in case anyone else needed them, there are probably a lot of repeats in here, sorry😅
Forgive me if the screenshots are terrible, the app was making it hard to rotate😭
so as I'm getting back into fantasy lit as a historical fencer, there are a lot of things I am noticing cropping up in swordfights that are inaccurate or flat out wrong. So i wanted to write a post for my fellow writers putting down a few things I've learned in 2.5 years of swinging the actual weapons around!
Disclaimer: i REALLY wanna emphasize this because in my last post someone decided to get cute (and wrong) about this. Historical terms for weapons were NOT STANDARDIZED. There as no "one" longsword/rapier/shortsword etc when we're talking about a weapon that existed for hundreds of years across an entire continent. And "shortsword" especially is not a specific term. As how you use weapons are governed more by their properties than their names, you can generalize many things that may not have historically been called "shortswords" under this term. There are like five or six different weapons which have distinct traditions in HEMA which match the fantasy game description of "shortsword". So I'm talking here about any one-handed, straight-bladed, double-edged sword with a (mostly) simple hilt/crossguard and a blade length typically between 2 and 3 feet. As "shortsword" is a generic and not a specific weapon descriptor, this covers what we in HEMA call arming swords, gladiuses, some messers, and probably a bunch of other types of swords I can't think of right now (the "simple hilt" rule is because I'm putting italian side swords and scotch broadswords in a different category. They feel really really different to wield than an arming sword/messer, and classing them as shortswords feels wrong).
Misconception 1: dual wielding shortswords is safe and effective.
When you dual wield, you really REALLY want different length weapons in each hand -- like a dagger in the offhand. Otherwise they cross over each other, get in each other's way, and generally slow you down and mess you up. We'll dual wield matching weapons for fun sometimes, but it strangely feels very unsafe and most of the time you have to resort to windmilling (getting stabbed in the chest as a result). Is this a skill issue? Maybe partially, but there's another reason to have a shorter weapon in your weaker hand, and it's physics. Maintaining parry structure and speed in a full size blade is really hard to do in your weaker, non dominant hand, so if you're going to hold an offhand weapon, you want it to be something that can't be easily wrenched or beaten aside, and instead something that has more leverage (like a short lil dagger!) so that you can turn aside incoming hits without the sword getting blasted aside. If you have a character that's really, truly ambidextrous they might be able to legitimately dual wield full length weapons, but most of the time this one just looks silly.
Misconception 2: since it's a one handed weapon, you shouldn't use your nondominant hand at all.
One of my favorite things about slashy one handed weapons like messer and arming sword is that your offhand still gets a job, but it has to diversify its job prospects! Most "shortsword" traditions aren't like modern fencing the way saber or rapier are, where you only use your sword arm. In messer, which is a very grappling-focused system, your offhand's job is to grab your opponent's arm, put them in joint locks, seize the opponent's blade after you've locked it in a bind, and otherwise be a nuisance. In arming sword and buckler, the offhand holds a lil shield, whose job then becomes to suppress the opponent's sword by shoving the buckler into a bind, protect your sword hand, parry afterblows, or deny entire target areas to your opponent. Most shortswords are NOT weapons designed to be used without backup from your other hand in some way. Don't just have your character hacking an arming sword around. Have them close distance, grapple hard, yank, push, armlock, trip. Shortswords don't grant the luxury of distance longswords can. You have to be up close and very personal.
Misconception 3: shortswords are faster than bigger weapons.
And in close quarters, they sure as hell ARE faster, because that's where longswordsget jammed up by proximity. But "close quarters", in this case, is "less than five feet apart". I'm talking CLOSE. Correct to: measured by speed of the hand, you can swing a shortsword more times per minute than a longer weapon. But a few things equalize that: their length, so you have to step in to score a hit, making them slower; and their relative lack of mass. This seems counterintuitive, but think of it this way: cutting a longsword around often just involves redirecting its velocity, which is already trying to continue forward due to its mass, in a different direction. Cutting a shorty around often involves restarting the whole cut: it's probably stopped against your opponent's weapon or bounced off, so you have to re-engage your swinging muscles to get it moving again. This is why when you watch sword and buckler or messer fighting, fencers will often avoid binding their blades at all costs and instead repeatedly disengage under or around each other's blades instead -- because in this situation, with good footwork, the sword actually FEELS its proper speed. A two-handed sword is going to be faster and more nimble than a one-handed sword in almost all cases UNTIL you get close enough that the longsword wielder can no longer move their sword properly -- which is well within the longsword's cutting range.
Misconception 4: shortswords are for weaker characters than longswords.
My beef with d&d 5e is that every sword SHOULD be a finesse weapon with a strength prereq to wield. Yes, shortswords ARE lighter than longswords, but only by about a pound. Add that to the fact that you can only use one hand to hold it and the fact that you're probably trying to swing it faster due to being practically in the other guy's teeth, I find short swords actually more physically taxing to wield than longswords. They burn out your dominant shoulder BAD and there's no way to relieve the weight on your arm without dropping your sword and probably taking a point to the chest. Yes, they are easier to pick up. They are harder to fence/fight with for extended lengths than longswords, at least to me.
That's all I can think for now! Hmu with any questions or confusions.