*The previous N00b’s guide to Swtor pvp is here (might need revision now that I’m less of a noob but figure it can stay as is as reminder of simpler times)
*Little rant about people being horrible in warzones and why you shouldn’t listen to them.
Quick tips I've figured playing Swtor warzones after trial and error and seeing what other people do and whether their tactics work or not. THESE MAY BE NO BRAINERS FOR OLD TIMERS/seasoned gamers even if they’re new to SWtOR but not necessarily come naturally to anyone else. Definitely didn’t to me. I was the n00b standing on top of a node once, since if you don’t play stealth class, you don’t know what they can do... until they steal your node (literally) right under your nose.
Still no gearing guide, because THOSE ALREADY EXIST and quite frankly, gear does not win objective based warzones (Arenas/ranked may be another thing, but I only do regs atm). Knowing what to do is far superior “gear”. And as always, feel free to point out if I’m wrong, and adding your own tips or easily avoidable mistakes you may have done or seen people do is appreciated.
Out of combat: Heal yoself! Even for a second.
Guarding the node: Stand away from it! (but in range)
Ancient Hyper Gate:
No need to try double cap! The team that controls mid usually wins... BUT don’t stay mid if you’re dying, ditch out to heal.
Alderaan Civil War:
Stall enemy from capping! You don't even have to have two nodes to win as long as one stays grey and enemy capped theirs late!
Novare Coast:
Keep tabs on off node lone defender's health bar, run to help the moment it drops! But don't ALL run off to their help!
Voidstar:
Use West and East for your incs!!! Think of it as the direction of action that never changes while left&right is always "yours or mine pov?" and can and will confuse people running to help on the wrong door. I know this (and Odessen) are especially difficult for people with spacial awareness (is that the word?) issues, but you can go round this by simply memorizing the nodes. The door with container is East, the door with shuttle is West.
Defenders, stay in range from the doors/nodes!
Attackers, draw the fight out of range from the doors! (edit. if you’re farming medals fight on the door I guess... but by drawing fight off the doors you allow stealth player an easy cap)
Huttball:
Get the ball! THROW the ball! HUTTS DON'T HAVE FEET THIS IS SUPPOSED TO BE A HAND BALL MATCH!!!
Arenas
Stay in range to your team. Use your GUARD and HEALS even if you are DPS spec! Sorcs, bubble up your team, ops throw those HoTs while running in an out of stab distance. Use taunts. DON'T BE THE ASS standing in 1v3 situation with 80% health when rest of their team have died! I'm talking about you, tanky classes who refuse to guard/taunt if their gear/skill level would allow [ps. low levels doing introduction mission, you’re allowed to be selfish no worries... of course you don’t guard if you don’t have it, and no way is a level 12 healer supposed to heal their team, just do damage instead and if anyone gets nasty on you it’s their fault of not inspecting their team players] C'mon, it's even in your class name, jedi guardians!
Odessen Proving grounds
1 player needs to stay on control point and STEALTHED players do not count!
DON'T STAY OUTSIDE CONTROL POINTS TO DUEL! Near the end of round, you may even want to let the enemy kill you if your spawning point is tactically better spot to be when round starts! This is the map where your DPS score counts the least.
REMEMBER, not all warzones rely on kill count... I laugh so hard each time someone gets the audacity to call me coward on Odessen (my fave was stealthing out of duel and getting called "pussy" on my cathar girl lol u don say?) etc. on gen chat when I calmly run out of fights and into actually getting that node mysteriously still uncapped (or getting that mod that's still hovering when round is almost over??)