Does Hell have an economy? Do souls have to eat? I'm curious because the Central Hub is the main area for interactions atm for muses (beyond their own islands) and I'd like to know what's there besides the Confessional and the clergymen/nuns. (Actually, what does the inside of the Confessional look like?) Considering we don't even have housing here I'm imagining lots of empty spaces and barren lands...
That’s a lot of good questions, actually! I’ll break them down as they go, if that’s alright!
We decided outright that souls, since they are dead, do not have an innate need for sustenance. That actually means they don’t need to eat, don’t need to drink, don’t need to sleep. That doesn’t mean they aren’t tempted. Souls are, after all, the energy that escapes a living being after their body ceases to function, stops creating any more energy. Without the physical ties to the needs they had before, souls in this hell have no real reason to ‘manufacture’ more energy. They’re in a constant state of homeostasis (equilibrium), so indulging in worldly pleasures actually would invoke memories of those tastes or sensations, but would be purely aesthetic. So an economy based off of necessity isn’t what the Central Hub has.
The Central Hub is actually very much a blank space. As the premise of the group is self exploration and betterment in search of enlightenment through actual expansion of their world knowledge. It’s the islands that have the colorful scenery, settings that meet the themes of the challenges their cardinal sin represents, and in a later endgame, a larger world will open up to explore. The Central Hub is meant to be a place that focuses on shared experiences, on the characters more than the setting. It is a blank slate and a returning point, but in no way a place of rest, so in its beginning, it certainly is and will be barren. That’s the charm of it, though! It is a place of shared memories and culture, the one hub in the center of this hell that characters can indulge in and share their memories. It is with these memories of their lives that they can create a safe haven in the middle of hell. It’s a blank slate to encourage sharing, melding of lore and cultures, to promote characters to work together and learn together. The ground is barren, but it will yield crops. The architecture is hollow, the bare minimum, but characters can import materials to build on what little is already there.
So yes, there is a lot of empty space! It’s meant to be built off of. There are the 'basics’ to be bought and sold by non playable characters that wander the hub, but they are sold from the places of faith. The NPCs of the Hub are pious in every sort of religion. The only architecture of note in the Hub is the fact that, outside of the confessional, there is an altar or gathering place of some sort for every religion imaginable, attended to by a spirit or representation of that faith. When your character needs guidance outside of Confession, this would be the place they should turn. These are the places that will help them keep up hope.Your were right to note that characters have no housing here! Again, this is a group that centers on self betterment through exploration of the world’s themes, so there is no permanent housing! There are inns and places to stay over and gather one’s things on the islands, there for characters as they travel, and there are plenty of natural resources to aid characters in creating their own shelter when they’re away from civilization, but as of now, no character has a permanent place to reside. They don’t need it.
As for the inner sanctums of the Confessional itself, there is actually some description on the blog’s intro page! It is a large, dark building, not lit on the inside. The hallways are lined with dark carpeting over stone floors, they’re all drafty, a constant breeze is running through them, and they stretch further than the eye can see, always ending in encroaching darkness. There’s a constant sound of whispering from the inside, ghostly foot steps dusting over the floor, even, but it’s the sort of sensation one can really never catch. The most prominent feature of the Confessional, however, are the confession booths that line the walls of every hall, back to back, lacquered wooden doors and boxes with simple seating built into the back wall. Each booth has two chambers, one for the character to sit in as they speak, separated by another piece of wood with a grated mouthpiece, and a dark chamber that will always remain empty. Though a character may feel a presence on the listener’s end, they will always be assured there is no one to listen. That building is an enigma, even we don’t know the forces that created it. Or where the words go, if they end up anywhere!
It’s a big world to build on, and we have plans to expand it as characters reach the ends of their explorations, but for now, the focus is on the journey, and how they get there, not where they’ll end up in the end. Hope that answers your questions!