Wasn't *quite* happy with the initial fairy design so I've been iterating on it a little, this is what I've settled with at the moment, making the Choke launchers and arm lasers more clearly visible, and adding a little asymmetry with the IRST on the nose.
Choke is an abbreviation of Chaff-smoke, and is a vital tool on the battlefield. Normally released via high pressure grenades, Choke is made up of superheated smoke - which baffles visual and infrared sensors - and highly reflective crystal fragments, which do double duty of confusing radar and diffracting most energy beams which pass through. Inside Choke, short-range focused lasers and ballistics are king, but even then, they must be fired with little to no guidance.









