Hi! I found out about your game today thanks to a reblog, and tried it out!
It's an interesting approach to the trope, since most "isekai" of this kind have the MC be killed and reincarnated, while in this case it's the other world's character who died insteand with the MC being transported to take their place. I don't think I've ever seen that configuration before!
Other than that, I can't really say much yet considering we're in early story.
But I'm grateful for the very simple approach to choices and stats. I'ts very intuitive and doesn't make me feel pressured to min-maxing stuff!
That aside, I have two small coding issues to report, as well as a question!
For the bugs or whatever:
- I have picked the option "The idea of having a whole empire under your care was, at this moment, crippling" when the MC thinks about the whole empire thing, but the follow up page seems to tell the opposite (with MC being excited): "It would be quite entertaining to be the head of an empire. You imagine lavish parties, champagne flowing out of golden flutes, masquerades and, most importantly, court intrigue! This was all hypothetical, of course, as you still thought it was all some elaborate hoax. Or a social experiment of sorts."
- Another one is after going out and meeting someone. When my MC came back to the chambers, I had this: "Yes, going out now would be quite irresponsible. You knew nothing about the customs of this weird place and wouldn’t even know if you did something wrong before they might strung you up and burn you to the steak, if that was a thing, you didn’t know." - it seems to imply he didn't go out at all?
And for the question, it's a bit more complicated...
This is something that I have to ask every time I start an isekai themed story. You see, my biggest trigger in fiction as a whole is an isekai story that ends with the MC going back to their home world. This is something that literlly enduces severe panic attacks in me, so I have to be very careful with what I play or read in terms of isekai, and I need to keep myself informed of that aspect of the ending(s)... And so, are you planning on letting us decide if our MC wants to go back or to stay? Or are you planning multiple endings in that regard?
I understand if you don't feel comfortable revealing that, but I wanted to assure this is not me fishing for spoilers. It may be the weirdest trigger a person can have, but somehow my brain works that way, it seems. If it wasn't this severe of a trigger I wouldn't ask. If you really can't or don't wish to answer, I will just wait until the story is done, probably, since I can't allow myself to get involved in case the MC going back at the end is unavoidable - but well, I guess it doesn't hurt to ask, right?
Thank you for taking the time to read this! Have a great day!
Glad you like the concept so far! 💕
And yeah, I wanted not to pressure people into making choices just because down the line it gives an outcome they want. Besides some flavored text, most of the important decisions will be choice based, not status based.
And thanks for the bugs! I wrote 1 wrong letter and 1 wrong number in each cases :)) Should would well now, only Blythe's route in the tower seemed to be coded wrong for when MC came back to the room.
As for MC going back home, it's an option, but not an obligation.
MC's motivation for helping/pretending to be Sovereign can be that it helps with the goal to go home throughout the game, and one endgame option is indeed to go home (unrelated to the motivation until then)... but it is not entirely a good ending. I'm basically writing it for pure angst, no matter the romance and the path MC takes until that point😅
The way I have it planned, MC will have 3-5 ending options (with some Good/Evil variables), and one of them will be to go back, but all the rest involve staying.
It's definitely not a 'it was all a dream' thing. I think that's my biggest trigger :))