National Game Design Month (TADC TTRPG): Week 4 Summary (Final)
Hey! In case you missed it on my socials and Patreon, I was participating in National Game Design Month (NaGaDeMon) 2025 during this month of November. I was originally going to do it with a Battle Royale-esque TTRPG called Win Or Die, but decided to change course since Win Or Die’s main game jam doesn’t end until January 1st. So, for NaGaDeMon, I’m working on a TTRPG fangame for The Amazing Digital Circus, which I’m making with another game designer & artist by the name of Tricks. This is a game for my friend Alex, also for this month’s Eternal TTRPG Jam (about bespoke games).
This is my progress report for Week 4, the last week. Read Week 1’s here, Week 2’s here, and Week 3’s here!
First of all, the game is out now! It’s an alpha and still needs some work, but as-is it’s playable and a complete build! I’m so glad we got it out in time and completed National Game Design Month!
Second of all, to go over my progress for the last week, tbh I was really petering out near the end of the month. I managed to complete a chunk of the chapter for GMs (or AMs in our game, aka the person running the TTRPG for the players), specifically the “Running The Game” section that goes over safety tools, needed adventure elements, and general tips for making a good experience. I also wrote the example scenario in our “Going On Adventures” chapter. The rest I left to Tricks, the co-writer and artist of The Amazing Digital Roleplaying Game.
Tricks really came in clutch in our last week. Not only did she finish the rest of the writing, but she also made the final layout of the document and put the images in the right places. I’m truly impressed with how much she got done, and very grateful to have her has a creative partner on this project!
Please give the game a look; we would love to hear your thoughts on it! The two of us are taking a break from it for a bit, but then we’re going back to work on it and polish it up!










