Talimth Plains
Kalimdor
Seat of Power Coalition Hall A small, drab building settled among the relative center of the plains, the coalition hall serves as the meeting ground for the coalition of farmers that occupy and manage the plains.
Overseer Coalition of Talimth Currently partied by a number of farmers, but spoken for by Hrathu Everwood.
Present Status: Booming With the calamities befalling Azeroth time and time again, Talimth Plains has become a hot spot for foods to sustain the soldiers of the many wars. Supplying to their owner first, the farmers of the plains have managed to coordinate their productions efforts as a team in order to supply quantities far and wide over Azeroth; one contract with an inn of Shattrath allows they to claim a universal reach of service even.
History Acquisition: 3rd Originally a dry and unfarmable plot of land within Mulgore, Alorinis purchased the land from a family of Tauren farmers that had been seeking to leave to live closer to the bluffs, but not without having value to move with. Rejuvenating the land with his practices as a ranger, following the teachings of Aessina, the land returned over the years to a habitable and fertile soil. Welcoming farmers to share the plains and grow at their leisure, Alorinis turned the once barren patch into a strong community of like minded people.
Personal Force None Leader: N/A Simple farmers, the Talimth Plains has relied heavily on the inherent protection Mulgore offers with its high bluffs surrounding the valley. Relying mostly on stronger family members or the community around them, the Talimth Plains has existed for decades as an free of armed guards; mercenaries have been hired at times, for short periods as needed.
Major Trade Export: Rare plants A farming land, the plains incorporates a number of resources traded between themselves and the markets of Azeroth. The most valued, but smallest quantity, trade out of the plains come from the Everwood Farm and its production of rare plants and herbs; notable for the ability to grow rare species outside of their immediate climate through a select growth process. Import: Seeds Farming is the name of the game in Talimth, and seeds as the start of it all. Whether the farmers are beginning new crops, or preparing a harvest of an old favorite, seeds are at a constant influx to the farmlands.
Facts 1. Claiming and clinging to their neutrality, the plains welcomes farmers of all origins, so long as they will not harbor grievances against their fellow farmers for the sins of their people. 2. An inventive group, the Coalition of Talimth has created new breeds of plants to suit certain needs of clients, and a few just for the fun of discovery. 3. Everwood Farms, under the direction of Hrathu Everwood, sustains a greenhouse on their land, allowing them to create particular growth conditions for special breeds of plants.
(I don’t own the picture used to reference the Talimth Plains, it belongs to the card game, Magic the Gathering, for their card “Fields of Summer”)















