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just get me through
Extending our Game ideas
Feedback and Rewarding Scheme
Players get to know their partner or friend better by answering questions. Each answered question earns a point. Accumulating enough points rewards players with a special card that suggests new partner or friend activities. The ultimate goal of the game is to foster personal growth and strengthen relationships.
What will players learn from playing our game?
Players will learn to respect personal boundaries and grow closer to others through meaningful interactions. This promotes both individual and mutual growth.
How will the game help players learn this?
The game encourages learning through thought-provoking questions. Pre-written questions are provided, but players can also create their own. These interactions help solve problems and deepen understanding of others.
What tools and features will support players in learning while they play?
The pre-designed questions guide the learning process, while the user-friendly interface helps players navigate the game with ease. The different gameplay modes allow players to customize their experience for optimal engagement.
How will you explain the game’s learning goals to the players?
The learning goals are outlined in the game’s instructions and emphasized in an introductory video, which is presented upon downloading the game.
How will the game start simple and gradually become more challenging to help players learn progressively?
The game is inherently simple when using the pre-designed questions. It becomes more challenging and engaging when players create their own questions, adding a personalized element to the gameplay.
How is the learning adapted to the individual skills of the player?
Two distinct modes cater to different skill levels, ensuring accessibility. Players also have the option to create a unique character, enhancing personalization and adaptability.
Third Persona
ND23 – group A Ages: 18–26 Situation: New university students, unfamiliar with one another
Background
IND23 is a group of creative individuals who have just started their studies. Many have moved from different regions, making it challenging to adapt to their new environment. They don’t know each other yet, and the initial weeks of the program have been marked by awkward silences and social hesitations. While most are open to making connections, they’re unsure how to start conversations or build friendships.
Group Characteristics
Creative minds: Each student brings a unique artistic or intellectual perspective.
Social uncertainty: There’s mutual interest in meeting others, but the lack of familiarity creates tension.
Awkward silences: Conversations often stall due to uncertainty about what to say or ask.
Overwhelm: The new academic and social environment feels intimidating, making socializing harder.
Goals
Break the ice: Help students move past initial awkwardness and feel comfortable with each other.
Foster connections: Enable students to form friendships and build a supportive peer network.
Encourage engagement: Create a lively and welcoming atmosphere where everyone feels included.
Ease transitions: Help students feel less overwhelmed by integrating them socially into the group.
How the Game Helps
Mode 2: Icebreaker Mode:
Prompts lighthearted questions, fun activities, and intriguing topics to encourage open dialogue.
Helps participants share personal interests and fun facts, creating opportunities for connection.
Turns awkward silences into moments of laughter and shared discovery.
Friendship-building:
By learning unique and quirky details about each other, students can discover common interests.
The game helps build trust and camaraderie in a non-pressured, enjoyable way.
Creating a positive environment:
Facilitates an inclusive, supportive atmosphere that can carry over into their academic and social lives.
Through the game, IND23 can transition from a group of strangers to a connected, collaborative community, making the start of their academic journey much smoother and more enjoyable.
Second Persona
Viktor and Diana Ages: 23 (Viktor) and 25 (Diana) Relationship: Together for 4 years
Background
Viktor and Diana are at a crossroads in their relationship. Over time, the pressures of work and routine have caused them to drift apart. Dates have become rare, conversation topics run dry, and the emotional distance is growing noticeable. Both are aware of the issue and are committed to finding ways to rekindle their connection. They turn to the game as a creative solution to rebuild intimacy, improve communication, and reignite the spark in their relationship.
Character Profiles
Viktor
Sensitive: He is easily affected by delicate or critical topics, often feeling hurt or defensive.
Caring and loving: Expresses love through words of affirmation and enjoys receiving validation from his partner.
Emotionally needy: Requires regular reassurance and attention to feel secure in the relationship.
Disappointed easily: Feels let down when Diana doesn't respond to his emotional needs or avoids important conversations.
Diana
Loves surprises: Finds joy in giving and receiving thoughtful gifts.
Reserved about problems: She bottles up concerns, letting them build until they become overwhelming.
Career dissatisfaction: Feels unhappy with her current job and is contemplating a change, but fears the uncertainty of a new career path.
Happiness-driven: Her ultimate goal is to find joy and balance in both her personal and professional life.
Relationship Goals
Reignite their connection: Rekindle the excitement and intimacy they once had by creating meaningful moments together.
Communicate openly: Address long-standing issues and encourage honest, heartfelt conversations.
Plan quality time: Reintroduce regular dates and shared activities to deepen their bond.
Support each other's growth: Understand and back each other's personal and professional aspirations.
How the Game Helps
First Mode: 2-Player Mode:
Facilitates structured, meaningful discussions on topics that are hard to broach.
Includes prompts and activities to help them articulate their feelings, expectations, and aspirations.
Guides them to create actionable plans for dates and shared goals.
Conflict Resolution: Through cooperative play, Viktor and Diana can address sensitive topics in a safe, supportive space.
Strengthening the Bond: Activities focused on rediscovering shared interests and planning surprises (like Viktor’s need for affirmation and Diana’s love of giving) reignite emotional intimacy.
By playing the game, Viktor and Diana can rebuild trust, reignite the passion in their relationship, and strengthen their partnership for the future.
First Persona
World Bodypainting Festival: Marlies Wonderland Age: 28 Role: Facepainting Artist, Newcomer
Background: Marlies is a rising talent in the world of facepainting. This year, she’s a first-time participant at the prestigious World Bodypainting Festival, determined to make her mark. Her dream is to win an award and connect with other artists, exchanging techniques and ideas. However, Marlies struggles with networking due to the pressure and her naturally introverted nature.
Personality Traits:
Creative: Marlies is deeply imaginative and passionate about her craft.
Perfectionist: She strives for excellence in everything she does, often at the cost of her own peace of mind.
Introverted: She finds it challenging to approach others in social settings.
Tense: High expectations and stress make it difficult for her to relax.
Slightly reserved: She takes time to open up but values deep connections once formed.
Goals: Marlies wants to:
Network with other artists: Building relationships with fellow creators could open doors for future collaborations and enrich her artistry.
Learn and exchange ideas: She hopes to expand her skill set by discussing techniques and styles with other professionals.
Create a supportive environment: By connecting with others, Marlies aims to foster a collaborative and inspiring community.
How the Game Helps: The game provides Marlies with an engaging way to break the ice and connect with others. Through fun and interactive challenges, she can:
Feel more comfortable in social settings.
Bond with fellow artists over shared experiences.
Build lasting relationships that encourage collaboration. This supportive environment can reduce her stress, boost her confidence, and expand her creative horizons, helping her succeed not only at the festival but also in her artistic journey.
Target Group
Hi, we have discussed our target group:
These are our results:
Young couples aged 12–28
Friends
Students / Freshmen / School pupils
Coworkers / Employees – Employee bonding (depending on the work environment, e.g., festivals or large group settings)
Have fun!
Selina, Viky, Anthea
Personas für das Game
Targetgroup: Teenagers, young adults (14-25 years)
Interests: Videogames, Knowledge (Science, History), Exploration, Enviorment
Medium: PC and Console
Single or Multiplayer: Story and Exploration Focused single player game
Situation 1: At home on the PC
Situation 2: On the train on the Switch
Sam, 24 Jahre
Background: Sam works as a graphic designer and has a creative personality. She loves atmospheric games that are visually appealing and have an artistic design. She is particularly fascinated by games with special lighting and glow effects that create a unique aesthetic and atmosphere. She plays only occasionally, but when she finds the time, she prefers games that offer her an intense visual experience and aren’t necessarily action-packed.
Gaming Preferences: Sam enjoys exploratory indie games with a strong focus on design and atmosphere. She values games that draw her into a world through visual details and an immersive soundtrack.
Goal/Motivation: She is looking for a game that offers her a visually and emotionally enriching escape from her daily life. She doesn’t want to be challenged by stress or action but rather wants to immerse herself in a mysterious, almost meditative environment.
Preferred Platform: Nintendo Switch or console, as she is looking for a more relaxed gaming experience.
Expectations: Sam expects a beautifully crafted, calm experience where she can explore the environment and discover details and clues about the lost history of the world. Graphical effects like light, glow, and shadow are especially important to her.