Part 2: Coding to Learn and Autism
I've been experimenting with the concept of Coding to Learn with some of my students on the Autism Spectrum. Just for added interest we've been using a Raspberry Pi mini-computer hooked up to a monitor, keyboard and mouse from a defunct computer in my room, but we've also used a conventional PC, as well as my iPad for some of the activities. We started with the tutorials from the "Hour of Code" (http://csedweek.org/learn) and on printed Scratch Cards available from MIT (http://info.scratch.mit.edu/Support/Scratch_Cards). To increase the level of engagement, I tried making simple games with them, first using text tutorials and then video tutorials on YouTube.
We were able to build the classic "Pong" game!
We are in the process of building our own game console for Pong using a Makey Makey, but more about that in a later post. We've also tried some "unplugged" activities (http://csunplugged.org/activities), with my colleague, art teacher Patrizia Coiro.
The level of engagement has been better than I'd hoped for. One student, who is prone to bouts of vocalizing and jumping was able to sit for sessions of over an hour, productively engaged and without any outbursts. This is all the more exciting given that he usually tries to get on to sites that fuel his outbursts when he is allowed on a computer. I hope to be able to continue with these activities at summer school this year. I also have some interest from my colleagues at York University, Melanie Baljko, Foad Hamidi, and Toni Kunic, in helping me develop curriculum ideas and testing them out. Foad will come with me to the Scratch Conference at MIT in August. Melanie, Foad and Toni are participants with me on the TalkBox project (see http://rayferaday.tumblr.com/post/88262173589/projects-1-talkbox-aac-device-2-teaching-coding-with and also http://talkbox.apps01.yorku.ca)








