It's commonly believed that witches created the original werewolf. For those who do believe in this origin story, they know that the first witch to create the first werewolf wasn't seeking to create a loyal companion such as man's best friend. The werewolf had been made to punish a human; cursed to live with a condition that painfully transforms them into a wild, bloodthirsty beast on a full moon that takes the appearance, traits, and abilities of a wolf. Not all werewolves were a result of a witch’s hex. Instead, some were born with the curse, or survived the bite of a werewolf. Regardless of how they came to be, every werewolf experiences excruciating pain every time they shift, regardless whether or not it is on the full moon or not.
{ appearance }
Their human forms come in all shapes and sizes, while their wolf forms are known for having strictly yellow eyes and weigh anywhere between 800 to 1,000 pounds. At the shoulder, they can range anywhere between 4'5'' to 5'5'' in height. Their appearance looks similar to the Northwestern wolf, with pelt colours coming in shades of white, grey, black, tan, and red. Aside from their large size and dense muscle mass, werewolves are incredibly fast, strong, and resilient. Werewolves have a pack mentality and a strong desire to be with their own kind. They do not work on an ‘alpha, beta, and omega’ system as some might assume, but instead have a family dynamic, even when packs are made up of unrelated members, with typically one or two wolves taking the parental roles or one member becoming the patriarch/matriarch while others make up other family members within the pack. Decisions within the pack are not typically decided by one member, but are usually made collectively in the group.
{ abilities }
ABILITY MIMICRY: while in their canine forms, werewolves adopt their wolf forms abilities as well, such as: strengths, enhanced senses, and abilities to navigate in darkness. Their sense of smell is a hundred times stronger than a humans while in their canine forms, allowing them to pick up scents from a couple of kilometers away with ease. in their canine forms, werewolves are the strongest and fastest species. GROUP TELEPATHY: werewolves are able to communicate telepathically to one another while in their canine forms as well as granting them the ability to share coherent thoughts and imagery with one another through a mental link. MID-FORM:
note: this is an exclusive ability that can be purchased in the point shop.
with practice, some werewolves are able to perform what is known as a ‘midshift’, which allows them to shift just partially in order to gain the abilities of their canine shift, such has strength, smell, sight, etc. While in midform, their human features will take on wolf-like qualities, such as their teeth will sharpen and enlarge, their hands will turn into claws, and so on. Their midform is not as painful as a full transformation, but still uncomfortable. They are able to revert back into their human forms quickly if needed. ENHANCED SPEED & STRENGTH: Even while in human form, werewolves are strong, fast, and very durable, making them difficult to push around unless you know what you’re doing.
REGENATIVE DURABILITY:
Alongside vampires, werewolves have the fastest healing rate of all supernatural creatures. Regardless of how severe an injury is, werewolves will always recover from them at an incredibly fast rate, rarely leaving scar tissue behind. of course, there are some injuries too critical to heal, but for the most part they are resilient creatures.
{ weaknesses }
FULL MOON:
Regardless of the weather, werewolves must shift during the full moon. The shifting process is extremely painful and not instant, though werewolves who are born one or have been one for many years seem to transform quicker in comparison to those who are newly turned/hexed.
Werewolves also find that the week that works up towards the full moon is an uncomfortable time; their tempers tend to flare, they find themselves more anxious, more irritable, and sometimes more promiscuous. Werewolves cannot avoid shifting under the full moon. Resisting to shift will have adverse effects on their health and will lead to death if they do not succumb to the change. It’s best to avoid a werewolf under a full moon as they are hostile and often on the hunt; craving to satisfy an insatiable hunger. they cannot be reasoned with during the full moon and can attack those they care about without having any recollection of it the next day. note: female werewolves can resist the urge to shift under the full moon when pregnant, but it is still extremely difficult and often leaves them ill and weak. many seek out aid from witches in order to make the night a little easier during the full moon. SILVER: werewolves have a severe allergy to silver, causing their skin to blister and burn if they come into contact with it. consuming anything with silver will immediately make them fall ill and can even lead to death. wounds and illnesses caused by silver have a slower healing rate time compared to other injuries.
OTHER WEREWOLVES:
A bite or scratch from another werewolf tends to take longer to heal than any other wound inflicted on a werewolf.
{ MISC. INFORMATION }
MATURITY:
Those that are born werewolves will have their first shift around the ages of 14-18. If they have a pack during this time, they are usually mentored through their first shift; given lots of support and information on what their first transformation might feel like and what to expect afterwards.
CREATION:
Only humans can be turned into werewolves. Werewolves can be created by being bitten, or hexed. Those who are hexed are a result of crossing with a powerful witch (often a necromancer) who placed the curse on them. The curse is associated with ancient magic that most witches have forgotten, thus it's rare. The curse can never be reversed and they will have their first transformation under the upcoming full moon. Those who are bitten are usually a result of being attacked by one werewolf or more, typically on the full moon while they are in their frenzied hunting state of mind.
They only become infected with the curse if the werewolf who has bitten them are in their canine form. Biting them in their human or mid-shift form does nothing other than damage. Once they are bitten, their body will begin to undergo a change that builds up until the next full moon. If they are maimed badly during the attack and survive, their body will immediately begin to heal itself rapidly. However, they will begin to feel symptoms similar to a venomous bite such as pain around the bite(s), swelling, muscle cramping, headaches, nausea and vomiting, difficulty breathing, blistering around the wound(s), etc.
These side effects will continue to worsen up until their first transformation. Many people do not survive the transformation and often die from the pain and side effects. those that do survive their transformation will find that their first shift under the full moon they do not recall who they are and act on their animal instincts. they will not recognize those who are close to them and cannot understand speech, thus it is recommended for others to stay away from them otherwise they risk being attacked and possibly killed. Being born a werewolf is rare as carrying a child to term for werewolves is difficult. When a pregnant werewolf shifts, they will miscarry their offspring regardless how far along they are. In order to carry a child to term, the mother must resist shifting under the full moon in order to avoid miscarriage. This can be extremely stressful on the body and many mothers are unable to resist the urge to shift. Many born-werewolves see their birth as a sign of strength in their bloodlines and some even consider themselves superior to those who were hexed or bitten. LIFESPAN: It is believed that the first werewolf was hexed by a witch who damned them into turning into a beast for as long as she lived. All werewolves whether bitten, born, or hexed have a lifespan of around a 200 years, matching the lifespan of the average witch. REPRODUCTION: Werewolves can reproduce with any creature with the exception of vampires. Their pregnancies usually last 9 months. It is more common for female werewolves to carry twins in comparison to humans. THE PULL: Sometimes, werewolves can experience a phenomena referred to as 'the pull', which is when a werewolf forms a psychic link with another creature. this connection is often described as a werewolf feeling as though they are being 'called' to that person. despite how close or estranged they are to this person, they are drawn to them for explainable reasons that make them feel compelled to be with them, protect them, and support them in life. the energy around this person is said to be different than anyone else's, making it nearly impossible for a werewolf to ignore which is often why it's referred to as 'the pull'.
initially when the connection is made, it's merely feeling what is described above, but quickly the connection between the two grows and develops, granting the werewolf and the person they are connected to some abilities. this psychic connect includes being able to sort of 'step into' the other person's body in a sense where they can briefly feel, see, and experience what the other person is seeing. As well, werewolves can 'visit' their connection, which allows them to stand beside the other person as though they were there in person. However, it is merely a psychic connection, and thus no one other than the two can see and speak with one another while this is happening. Additionally, the pair are able to exchange knowledge and skills with one another briefly while they are visiting or 'stepping into' one another's bodies including languages, memories, and physical abilities such as dancing and fighting. these abilities are usually triggered by something causing the other person's emotions to peak regardless whether it's fear, anger, sadness, happiness, etc etc... neither of them can summon the other unless these two are both werewolves who have been 'pulled' together. werewolves always have a stronger connection than one made between a werewolf and another species, allowing them to use these abilities whenever rather than it spontaneously happening via emotions. werewolves can experience 'the pull' with humans, other werewolves, sirens, faeries, vampires, and witches. how 'the pull' occurs is still debated among werewolves as it can happen spontaneously between strangers, friends, siblings, lovers, and any other kind of relationship. it's said that a werewolf can only be connected to one person, but there have been reported incidences where a werewolf feels 'the pull' between two people (note: members can purchase 'the pull pass' in the point shop if they'd like to! otherwise we will not accept characters who are bonded with two people). like a familiar's connection to a witch, if one of the two people within 'the pull' die, they will experience an indescribable pain that sometimes can even result in death and will often feel as though they are missing a part of themselves afterwards.
{ THE SILVERSIDE PACK }
they're aware of the irony of having one of their greatest weaknesses in their name, but don't assume you can take the pack lightly because of it.<P>
while their history may not be as long and intricate as the morrison nest or the blackwood coven, the silverside pack has certainly made an impression on the town that is distinct from the other groups.
for the longest time, lycanthropy was considered a 'disease' of sorts among the supernatural community. werewolves were treated with disdain; viewed as 'lesser' than other groups and a danger to themselves and others because of their compulsion to transform under the full moon. as a result, werewolves were faced with many restrictions in dismal that treated them like second class citizens. in the past 40 years, the pack have made huge accomplishments to educate the other communities and demand for equal rights. as a result of the scrutiny they faced, the pack have learned to rely on their own kind and seldom seek help from others. fiercely independent, the pack doesn't allow the other species to interfere with pack business and govern themselves. while they abide by the town's rules, the pack also deals with their own kind privately, keeping law enforcement out when one of them finds themselves in trouble. additionally, they even have their own infirmary located in prairiewood to allow their kind to heal without any involvement of the other groups. they're extremely devoted to each other and have an heavy emphasis on being a pack with a strong front.
however some would argue their beliefs and practices can be 'barbaric' at times, especially their initiation for new members. all new members are required to pass what is known as the 'no omegas left' test. it's controversial within the pack and labeled as out of date, but the idea is at midnight, all members of the pack including the new comers shift into their canine forms. the new recruit is given a head start to run through the forests located in prairiewood and the rest of pack follows shortly after. pack members then proceed to attack the recruit as they attempt to make it out of the forest. they have to fight tooth and nail to get through the others, resisting defeat and escaping death. if they make it out, they're considered part of the pack. those who perish or call it quits during the test are rejected from the pack and labeled an 'omega'.






