--Ideally clickable items would have a hover: yellow glow to let you know that they are clickable.
1. The start screen. The eggs are a collectible item: when you click it you are prompted to "Take the eggs--yes or no?" If you click “yes” the eggs disappear. If “no” nothing changes. The arrow in the middle of the road takes you to the next screen.
2. The fox is a clickable object. When you click the fox you zoom in the view. If you have the eggs you are prompted to "Give the fox eggs?--yes or no?" Otherwise there is no text when you zoom in and you can click again to zoom back out. You can click the arrow to go to the next page. If you click “yes” the screen becomes a close up of a fox with text telling you to “Stay away from the fairy’s castle.” and an arrow on the bottom right that takes you to the next screen.
3. The canary is a clickable item: prompted to “Take the canary--yes or no?” If “yes” it disappears, if “no” nothing changes. The castle is a clickable object. If you click it you are taken to screen 4.
The arrow on the bottom right takes you to screen 6.
4. The door is a clickable object: when you click the text “The knights won’t let you pass.” is printed. After this the knights become one clickable object. If you click on them you get the prompt: “Persist?--yes or no?” If you click “yes” you are taken to screen 5.
5. Dead end. “You have been thrown in the dungeon for your insolence. Restart?” You can click “Restart” and be sent to screen 1.
6. The village. The maiden is a clickable object. When you click the fox you zoom in the view. If you have the canary you are prompted to “Trade the maiden the canary for her golden bracelet?--yes or no?” Otherwise there is no text when you zoom in and you can click again to zoom back out. If you click “yes” the screen zooms out, the canary is now in the maiden’s cage and text is printed that says “You’ve collected the golden bracelet.” with image of the golden bracelet.
The shepherd boy is a clickable object. When you click him the text “It’s quarter to seven. Didn’t you want to go somewhere?” is printed. Click anywhere for it to disappear.
Each of the Inn arrow signs is a clickable link. The fancy arrow takes you to screen 7. The shabby arrow takes you to screen
7. Fancy Inn Outside. Door is a clickable object. Arrow on bottom left takes you back to screen 6.
8. Fancy Inn Inside. Displays the text “It’s too expensive.” Arrow on bottom left takes you back to screen 7.
9. Shabby Inn Outside. Door is a clickable object. Arrow on bottom left takes you back to screen 6.
10. Shabby Inn Inside. Innkeeper is a clickable object. If clicked print “He wants payment.” If you have the golden bracelet, print “Give the innkeeper the golden bracelet?--yes or no?” If “yes” arrow on bottom right appears which links to screen 11. Arrow on the bottom left takes you back to screen 9.
11. Shabby Inn Bedroom. Bed is a clickable object. When clicked “You rest here all night at ease.” is printed. Click again and “Replay?” is also printed, a link to screen 1.














