And we have a Tessegonal node! Figured out the Makefile magic, got it to compile (took about an hour to figure out a few error messages)! However, I've realised with the help of Kit that a 3D output isn't really appropriate, and a 2D image is much better - 3D expects a texture, but I want to shade each polygon seperately. :(
So I'm rewriting, basing it on Checkerboard2.cpp which is included in the NDK examples folder.
Now I can't just create the polygons and expect something else to render it for me, which is a sad. Will need to figure out maths to decide which shape a pixel is in. It's quite different to Checkerboard because they don't have to deal with diagonal lines and I most definitely do. Shouldn't be too bad!
Next up: maths.










