Software Testing is a mandatory step without which an application can not come into production. And if you are damn serious to analyse the performance of your software, you must know the Test Pyramid. Click here know more!
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Software Testing is a mandatory step without which an application can not come into production. And if you are damn serious to analyse the performance of your software, you must know the Test Pyramid. Click here know more!
Hi, I've started using BDD and Cucumber few months back. Also reading , listening a lot about good practices in BDD. I would like to learn from your experience of Test Pyramid. Earlier I was advocate of doing all automation at UI level. But now I feel Test Pyramid is best way to give faster feedback to developer and product manager. Thanks & Regards, Vikram
Hi Vikram,It’s true, the test pyramid is the way to go in an ideal world. The theory being that the earlier you find bugs, the better.If you find them during the planning phase, before any code gets written, that’s great - you just change (or abort) your approach during planning - you’ve prevented the bug from ever existing. Finding them during development is not *as* great, but at least the developer can solve it before they think they’re finished - all in one go with the rest of feature development. If a bug is found during testing, after the developer thinks they’re done and has moved on to another task, more expense is added to the process of fixing the bug, because the developer will need to get their head back into ‘the zone’ around that feature, having moved to another ‘zone’ to develop the next feature. The worst stage to find a bug is after you’ve deployed whatever you’re working on to your users, as you then have to add your reputation to the list of expenses.The test pyramid helps us to find bugs as early on in the process as possible. Doing BDD is the best way that I know to find bugs during the planning stage - the bugs found during planning don’t cost any development time. Since you’re defining the behaviour of a feature before you start developing it, you and the other members of your team have time allotted to really think about the feature, whether it’s possible, and whether the behaviour you’re expecting makes sense, and because you’re keeping the discussion about *behaviour*, which is very high-level, everyone on the team can join in and ensure they’re on the same page.Please remember that ‘doing BDD’ is not the same as having Gherkin or “Given When Then” scenarios somewhere in your workflow. It is **only** **B**ehaviour-**D**riven **D**evelopment if you are defining the behaviour as a team **before development** starts.That said, BDD doesn’t really have anything to do with the test pyramid - they just compliment each other.The power of the test pyramid comes in at the unit test level. Unit tests could be a product of TDD, but they don’t have to be. What’s important for the test pyramid to work is that the code **is** unit tested. As much as possible. Unit tests form the base of the test pyramid, and if your code coverage is poor at this level, you’re going to have to do more of other kinds of testing to get the same kind of confidence in the stability of your app.Unit tests are fantastic because even with hundreds of them, they complete within seconds. Get as much unit test coverage as possible because they are **really cheap to run**. UI tests - automated or not - can take minutes, hours or days, but unit tests can be done in the time it takes you to take a sip of water or check your phone for messages.Why is this valuable? Apart from not wanting to end up with a test ice cream cone instead of a test pyramid, having a bunch of unit tests allows your developers to run a quick, mini-regression test before they say that development is “done”. If they do find any failures when they run the unit tests, they can fix them right there and then, without having to switch contexts, or waste any of their testers’ time. Faster feedback means that bugs get found and fixed earlier.Additionally, anything that is covered by a unit test doesn’t need to be covered by any other kind of test, and even if you can test something really quickly, you won’t be as fast as a unit test to do the test and report your result.The problem with unit tests is getting them written. In my experience, the developer writing the feature will be responsible for writing the unit tests. I know that there are teams out there who have processes where one developer writes the unit tests for a feature and the other developer will write the feature to get all the unit tests to pass, and others where testers will write unit tests separately from feature development, but I’ve never worked on any of these teams.The biggest challenge you will face is getting them written, **not because the developer doesn’t want to**, but because of time pressures induced by the business side of the team. Deadlines and being first-to-market and showing high productivity levels with tangible outputs are all **the enemies of unit tests**. To business stakeholders, unit tests are pretty much invisible, and while you can try to sell the process to them by insisting that increasing unit testing will improve stability and speed up output in the long run, it’s difficult for business people to allocate time to something that’s not visible feature output, especially at first, or if anyone on the team has never worked with unit tests before.If you’re not doing test-driven development, where writing unit tests is a pre-requisite to writing code for production, it’s easy and common for unit testing time to be pulled away from unit testing and onto something else that visibly provides value. Creating a unit testing culture requires buy-in from everyone on your team. Especially the person/people who will be writing them.With a strong base of unit tests, your testing pyramid may contain some integration tests and/or end-to-end tests. This is where automated UI testing sits. If your product has multiple layers (e.g. a remote API is involved) then you may want to have UI tests with and without stubbing for integration and end-to-end tests respectively.Stubbed UI tests can be relatively fast compared to end-to-end UI tests, and should be more stable. Have as many stubbed UI tests as is necessary to test the integration of your features with each other. Again, at the end-to-end level, have as many UI tests as necessary to test the product working with the full stack. If there any cases which couldn’t be covered by unit tests, you can substitute a UI test for that case at one of these levels.If you’ve done everything right up until this point, the UI tests that you have are generally covering cases around the UI implementation. It’s difficult and impractical to test UI code with unit tests, so this should be the main are of deficit covered by your UI tests. If you’re testing logic within the product you’re making, think about whether it could be tested by a unit test rather than a UI test.Anything that can’t become an automated UI test or a unit test has to become a manual test. Manual tests are necessary in pretty much every project with a UI, but they are expensive to repeat. Manual test cases may be the cheapest to write - unit tests and UI tests involve someone with programming knowledge writing code - but once unit tests and UI tests are written, they can be repeated with the push of a button. Manual tests require a human to be paid to repeat them, and that’s slow and expensive. Slow and expensive **but** necessary and valuable.A human doing manual tests will be able to give you usability feedback, and is able to notice when something looks weird or not quite right. This is a very valuable part of testing and is not one to be overlooked. Yes, automate as much as is practical, but remember that there are a lot of things that are not practical or possible to automate, and for that, you will need a human. Even though they are slow and expensive.The gist of it is that computers are incredibly fast and good at repetition. The test pyramid is a model for using this to your advantage. The test pyramid makes a lot of logical sense, but the biggest obstacle to achieving it is finding and agreeing on a balance between spending your time on achieving flawless logic and investing in your code, or spending your time making something that you can sell for money so that you still have a job tomorrow.
A sneak peek into ‘test framework’, ‘test pyramid’ & ‘testing pyramid’
The testing pyramid is a concept that can help you better balance your tests, speeding up your test suite and reducing the cost of changing the functionality of your applications.
Read more: http://www.360logica.com/blog/2014/07/sneak-peek-test-framework-test-pyramid-testing-pyramid.html