Quadrivium 2 - Roadtrip: Interrupted
In answer to your question, yes, it is dangerous.
Not the planer creatures who can set fire to things with a thought, or the flying invisible things with spikes and claws. These I have fought and escaped unscathed. Only once have I been in serious jeopardy:
Some stupid bastard who didn’t like that I beat him at cards, so held up our coach and shot me. With a rifle. Which bloody hurt. Eventually I nicked his rifle, but it turns out they need quite some skill to shoot. Still, better mine than his.
We went through a variety of pissant villages - including the inept card-sharks - tracking this thing. It’s still consistently Southeast of us, but the road goes East. One of those previously mentioned invisible flying things was tracking us from above (they can’t stay invisible forever, fortunately) and led us fairly effectively into an ambush. Not without difficulty, we beat them at least without casualty, and found at least one of them had come from an old tower nearby. Not so much a tower anymore, mostly it too was underground.
Inside I found a couple of demonic lackeys, bound with silver and set up as a power source for some kind of area protection spell that used to cover the vicinity. I tried - with middling success - to convince them I was a friend and to tell me the plan, but apart from “The call has gone out” I didn’t get much. Something reached out and freed the third lackey from beyond, and I suspect Our Ancestor’s involvement, but still nothing concrete. We couldn’t let the lackies live, so we shot them in the cages. Seems sad, somehow.
Anyway, we’ve made it to Black Hill without much further incident. Newspapers around say there’s a big ancient magical items display down the road a ways, which looks interesting (and might have some clues), and the creatures we’ve been fighting have been seen a lot more.
Black Hill’s surprisingly dwarven, even for a dwarven city. It’s like a diorama of how you would expect a dwarven city to look. Even the hotel we’re in (again, levels down, not up) is trying *very hard* to be as dwarven as possible. We passed through here on the way up to the “Lodge”, but we’ve got nicer digs this time. Plus, the hotel has a post service which leaves in... about ten minutes, so I should sign off.
“Regards”,
Tez.
















