Time Travelers — "The Guild of Event Enforcement" or TGEE
I'll edit and add to this as time goes on but for now, here are some of the ranks I have so far and their jobs.
Races from multiple realities and planes will be present in this guild. Some are homebrewed races and I'll link them once I finish making corrections to their lore that very needed because I goofed up real good.
Background is they're trying to undo the damage done by cultists purposefully trying to dismantle time in the name of multiple chaos gods. There are rumors that there might be a mole or two in the organization. I've taken a bit of inspo from our campaign tbh...
Watchers — There are seven of them and their role is to identify anomalies in time and then submit the needed changes to the Delegators and Historians.
Delegators — They take the new anomalies and write up a few details to create a mission that guild members will then bid on. Their role involves calculating the predicted outcomes based on what information the Historians provide.
Historians — They assist the Delegators with the finer details of the events and their role lies in historical research rather than the numbers and uncertainties that the Delegates have to predict. Their information is more concrete in comparison.
Auctioneers — They read plans the Event Agents present them for bids on jobs and choose those whose plans run the least risk of errors and will not collapse reality if the event is not ensured.
Event Agents — Event Agents compete for jobs via written reports detailing their plans for making sure an event takes place as it is meant to. Once they win their bid, they're given whatever gear they need for that era, micro language translators included, information on the culture of that area and era, and then are sent to that time period to make sure everything falls into place smoothly so the necessary, major event happens. Sometimes this requires killing people; they have to understand that sometimes an innocent life must be lost to be the catalyst for the event to occur. It's not a job for those who hesitate to take a life. All life is precious, yes, but all life may cease to exist if one life is spared that was the tipping point.
Event Enforcer Guards — Each Agent travels with at least one Guard to help protect them from whatever dangers may be present in the time period they're traveling to. While Agents aren't squishy by any means and are thoroughly trained in combat, the added protection provided lessens the risk of failure. Most are presumed to be merely grunts and barely above a standard mercenary, but the vetting process before they're hired ensures that not a single one of them is just a mindless brute, all brawn and no brains. They have to be intelligent with a sharp eye and sharper mind for details. Their role in the pairing is just as vital as that of the Agent. Some will eventually choose to become Agents themselves, possessing the same love of history as their partners.
Quartermasters — They provide needed materials for education and era appropriate weapons and clothing, along with any other necessary supplies to help the Agents and Guards blend in. Each quartermaster is assigned to five teams.
Known Members:
Carla Normal —Event Agent
Dorian Wright —Quartermaster
Guthry Average —Event Enforcer Guard
Pearl Cattan —Delegator
Cyprus Noname —Event Agent
Theron Dekrel —Watcher
Chipper —Historian
Digi —Watcher and Quartermaster
Jer Shafwell — Event Enforcer Guard
















