More replies. I’m apparently as chatty as my cat...
Don’t worry; I intend to post some random gameplay pics from the isolationist neighborhood, too. ;) But in the meantime...
thathorrorbat replied to your post “A few replies. :)”
I have two male cats and one female at. The female cat is just a friend's cat I am watching until she finds a stable living situation but she is VERY chatty. I don't know if it's her breed (half Siamese, I know those are very chatty cats) or her gender(I've only had male cats) but I really enjoy it. My older male cat, Zuko isn't as chatty as the younger one, Iroh but we still have conversations.
Yeah, Siamese make a lot of noise, but it’s not always directed at people. I had a part-Siamese 25 years ago or so, and she’d just wander around randomly making noise, especially at night, not directed at anyone or anything. Just...noise. Often loud noise. Having conversations with humans is something they learn, though; it’s not something they do amongst themselves. I’ve had a lot of cats in my time, and while there’s been the occasional chatty male who’ll do it a bit, the really good “conversationalists” have always been female.
emeraldfalconsims replied to your post “Game-loading time replies, as usual. :)”
I know! I’m trying to figure out how to do a proper Rumspringa-like thing for the first-week teens in this neighborhood (second-week teens are independent teens, and I treat them the same way as adults), as part of teenhood is “deciding” whether or not they’ll stay with the community, just as real Amish teens do. Part of the problem is the religion mod; it removes interactions that you set as “against the religion” from the pie menus. Or at least it does so when the Sim’s faith/zeal is high...and given that this is a small, close-knit community, they’re constantly shoring each other up in that, by interacting with each other. I kinda wish it only removed autonomy for those interactions rather than removing them from the pie menus of affected Sims, but...
Anyway, so far all I’ve come up with is to add a second “religion” that’s really just something in which nothing is disallowed, so that the Sims who are assigned to that “religion” will behave as they normally do, and then at least temporarily assigning teens to that religion. And then maybe I’ll move them out into...I dunno...a Rumspringa lot or sub-neighborhood or something, where they can have all the things they’re not allowed to have otherwise, kind of like how Amish teens will move to the city for their Rumspringa. I can do this easily enough; what I haven’t figured out yet is exactly how this will affect their “decision” about staying with the community or not. And also, I’m not entirely thrilled with the idea of moving them out, either, because they can be useful around the house, too. So...I dunno.
I have some time to figure it out, though. This first born-in-game generation doesn’t get to leave the community. I need all their genes to keep the place going. :) So, it might be another generation (or two) hence when I’ll really have to have it all figured out. Assuming that the neighborhood doesn’t become roadblocked by the game’s restriction against first cousins being romantically involved by then, that is....