Create a campaign.
🌺🌺🌺 The Savannah Code🌺🌺🌺🌺
Create chapters into your story about the coders, that gives you a quality story plot. Add twist and turns, furthering details, choices to be made, or background that add to the story later on. Create campaigns.After you create a chapter the story game will qualify for you to get to know the characterz by what you describe. So add pointless facts and pointless factors to add to the story later on, and to describe the judgemy of the characters not just how they look.... Describe the future context of the game or the lifefyle the characters choose to lead. The chapter called a campaign.
You will get release day a team name and a player application form. That
Team:
Teams that trend have a better chance of winning. A release day will be given, a trending topic will be shared, and Campaigns will be competing.Share your Head Masters story as the play to win.
Team leaders known as Head Masters will be creating campaigning and writing whole you the team trend their story by fandom the team that wins in the end is the team that gets to apply to play next. (A campaign ticket)And modding thier story.
Read each Mod, or campaign to keep up with your Team. As you trend every topic that comes into play.
Create a player that has options to playing outside of the game. This player will be your team leader or Head Master.Give him wants needs and reason why he levels up throughout the game (Describe in charcter judment only.) Furthering a greater story with Mods. Campaigning the thoughts and choices of others. Details decisions and intentions. All classified as modern opt. (Option) these things will be under review to see chapter modifications titled sections and Sectioned off information as well as background information sections of the game. These shares create a mod. A campaign is a character reference description of choices attidtudes or judgment that modifications are required to further your story. Mods become this changealble information that has background to your game. Characters. And players. Modding is campaigning characteristics, motives, or connectu between characters and the story plot.Second is campaigning, or Titling your sections of background information. By what trends, story plot, or twist and turns according to the climax of the story.
Hour play. Hour play is the end of the campaigning competition and the beginning of the twist and turns, answers for some, modding, Godding, or both in continuation of your story until the climax. The more twists you have the more hours you get paid. If you write above average you'll get Paid extra and If you release trends in your campaign then you get paid. Hours goes to players that you get paid to see the item store. The code book or the story mode of the game. You'll also get exp points level ups and adventures as well as side missions to go on. Hours according to campaigns is how you compete.
As you create your own story mode you get playable outsources to give to your player in a greater story that plays tie to what you have given.
×Please wait for Team Headmaster's to choose team involvement.
× Mods will be competing for a separate competion. × campaigns are judged so be sure to share, like and give notes.
× Campaigns are apart of the game. If your trying to play please submit a application.
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