I’ve been getting a lot of love for The Scareiff recently, so I wrote down a lot of lore and ideas n’ stuff for you all.
HIS STORY:
The Scareiff was outstanding in his field of entertainment, enough so that he was the star of his own show. His show was called “Scareiff’s Saloon” which combined family fun with crazy spaghetti western action! The show was a hit, and he had plenty of fans. But then everything changed when someone, thought to have been a fan of his, got too close to him. His show and him started going downhill. He started messing up his parts, he made bad PR for himself, and he became a total mess. Shortly after C. Rook came into the picture, he was booted from Cathode Entertainment and his show was cancelled. Nobody knows where he is now. But he’s somewhere out in that desert, hoping an opportunity will come by where he can prove his worth again.
THE BATTLE:
They didn’t call him a sheriff for nothing. He was an expert with a pistol, and he performed all of his stunts. This expertise in the art of combat is why you most certainly need the Shadow Mantle. With such, you’ll be able to effortlessly deflect his shimmering bullets. Then you can find his whereabouts in Dreamy Desert, inside of a place called Ghost Town. Pacifying him grants you the Gleam Badge, a badge made out of pure hope.
Taking the more aggressive route makes The Scareiff impossible to find in Ghost Town. Instead he will try to hunt you down. He hopes that by turning in The Fun Gang to Tenna that that’ll get him his show back. As soon as you find the Shadow Mantle, he ambushes you. The battle with him is significantly harder in this route, even with the mantle aiding you. If you manage to strike him down, he still refuses to give up, as if his unwavering hopes are what’s keeping him going. It is this overwhelming hope that begins to turn him into a mess of TV static, withering him down until there is nothing left but his Shadow Crystal. In the process, he drops his gilded Fire-Arm, something you can equip to Toriel.
THEMES:
- Ghost Town
- Music that plays upon finding The Scareiff’s hideout
- Standoff
- Song that plays when The Scareiff is encountered
- DARN SHOOT’N
- Pacifist/Normal Route battle theme
- SERVIN’ JUSTICE
- Aggressive Route battle theme
- Cancelled
- Post-Agressive Route battle scene
QUOTE EXAMPLES:
* Y- Y’ALL’VE NEVER’RE SEEN MY SHOW BEFORE… ?
* WELL THAT’RE BE A DARN SHAME. Y’ALL’RE MISS’N OUT!
* Y’THINK’N SOME RAGGEDY OL’ CAPE’S GUNNA STOP ME???
* YOU SHOULD’VE STUCK’T TO YER’ GUNS INSTEAD!
* WELL I GOT MY OWN HOPE’S N’ DREAM’S TOO Y’KNOW!
* SO IT’D BE GREAT IF Y’ALL’D JUST’T. LET. ME. WIN.
OTHER THOUGHTS AND IDEAS:
- The Scareiff’s unwavering hope and refusal to back down in the Aggressive Route is meant to reflect the fight with Undyne the Undying.
- Continuing the theme of all the secret bosses being “trapped” in some way. Despite all of The Scareiff’s hopes, he is never able to overcome that feeling and return to normalcy. But he does try his best, and comes considerably closer than any of the other secret bosses in my lore for the game.
- There is no “friend” inside of The Scareiff. There’s only hope and straw in there. However, if you’ve been looking at any of my past posts, there still is a “friend” in my take on Chapter 3.
- The Scareiff rode a horse at one point that left him a long time ago. He misses him, but he does have a cool stick horse now!
- The Scareiff knows about the other secret bosses, much like how Spamton knows Jevil. He thinks the rest of them are a bunch of weirdos and suckers. He especially doesn’t like Spamton, who he thinks is lousy and incapable of doing anything for himself.









