you think Rodea should make a comeback in VR and give more people a chance to experience the Wii version?
If there was ever a game guaranteed to make someone motion sick in VR, I’d expect it would be Rodea the Sky Soldier. The arcing motions you make in that game, the speed you move at, it would be a disaster. I’d expect that’s the sort of game that probably makes some people motion sick without even needing to be in VR.
I assume you’re saying that because VR is the only logical format in which Wii-style pointer controls still exist. Which is definitely true! But the rest of that game would not, in any way shape or form, work in VR.
You could, I suppose, publish it as a non-VR game that still displays in VR. Make it playable in some kind of theater mode. Minecraft VR does this – you have a full-on VR view with depth, but you can also back out and view it as if it was on a big screen TV. It’s possible something like that already works in Dolphin right now.
But I don’t think public response would be very favorable to that. Congratulations on spending $600 on a VR headset! Here’s a 2D game running in a theater mode.
I think Rodea’s fate was sealed when Kadokawa Games dragged their feet on the 3DS version. It sucks, but I think that’s just how it is, and nothing can really be done about it.
On a slightly related note, I’ve wondered why more VR games haven’t tried a mixture of “theater mode” and 3D depth -- like a window mode. As in, you’re looking through a window in to a 3D space. I think that would help prevent motion sickness for a lot of people, much in the same way giving racing games cockpits helps. A real-life motion sickness aid is to focus on the vehicle you’re in, not the moving horizon, which means looking at window frames, floors, etc. It could help.










